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Volumn , Issue , 2010, Pages 19-28

A lazy object-space shading architecture with decoupled sampling

Author keywords

[No Author keywords available]

Indexed keywords

INTERACTIVE COMPUTER GRAPHICS; VISIBILITY;

EID: 80052214013     PISSN: 20798679     EISSN: 20798687     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (32)

References (14)
  • 1
    • 0003504395 scopus 로고    scopus 로고
    • Advanced renderman: Creating cgi for motion pictures
    • APODACA A. A., GRITZ L.: Advanced RenderMan: Creating CGI for Motion Pictures. Morgan Kauffman, 2000.
    • (2000) Morgan Kauffman
    • Apodaca, A.A.1    Gritz, L.2
  • 2
    • 0027849416 scopus 로고
    • Realityengine graphics
    • Computer Graphics Proceedings, Annual Conference Series, ACM, ACM Press/ACM SIGGRAPH
    • AKELEY K.: RealityEngine graphics. In Proceedings of SIGGRAPH 93 (1993), Computer Graphics Proceedings, Annual Conference Series, ACM, ACM Press/ACM SIGGRAPH, pp. 109-116.
    • (1993) Proceedings of SIGGRAPH , vol.93 , pp. 109-116
    • Akeley, K.1
  • 11
    • 84869224851 scopus 로고    scopus 로고
    • Real-time reyes-style adaptive surface subdivision
    • PATNEY A., OWENS J. D.: Real-time Reyes-style adaptive surface subdivision. ACM Transactions on Graphics 27, 5 (2008), 1-8.
    • (2008) ACM Transactions on Graphics , vol.27 , Issue.5 , pp. 1-8
    • Patney, A.1    Owens, J.D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.