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Volumn , Issue , 2010, Pages

Reducing shading on GPUs using quad-fragment merging

Author keywords

GPU architecture; Micropolygons; Real time rendering

Indexed keywords

COMPUTER GRAPHICS; COMPUTER HARDWARE; GRAPHICS PROCESSING UNIT; INTERACTIVE COMPUTER GRAPHICS; PIPELINES; PROGRAM PROCESSORS; RASTERIZATION;

EID: 84985961933     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1778765.1778804     Document Type: Conference Paper
Times cited : (4)

References (15)
  • 1
    • 0027849416 scopus 로고
    • RealityEngine graphics
    • ACM Press/ACM SIGGRAPH, Computer Graphics Proceedings, Annual Conference Series, ACM
    • AKELEY, K. 1993. RealityEngine graphics. In Proceedings of SIGGRAPH 93, ACM Press/ACM SIGGRAPH, Computer Graphics Proceedings, Annual Conference Series, ACM, 109-116.
    • (1993) Proceedings of SIGGRAPH 93 , pp. 109-116
    • Akeley, K.1
  • 3
    • 33749245662 scopus 로고    scopus 로고
    • The Direct3D 10 system
    • Aug.
    • BLYTHE, D. 2006. The Direct3D 10 system. ACM Transactions on Graphics 25, 3(Aug), 724-734.
    • (2006) ACM Transactions on Graphics , vol.25 , Issue.3 , pp. 724-734
    • Blythe, D.1
  • 8
    • 0027810221 scopus 로고
    • Hierarchical zbuffer visibility
    • ACM Press/ACM SIGGRAPH, Computer Graphics Proceedings, Annual Conference Series, ACM
    • GREENE, N., KASS, M., AND MILLER, G. 1993. Hierarchical zbuffer visibility. In Proceedings of SIGGRAPH 93, ACM Press/ACM SIGGRAPH, Computer Graphics Proceedings, Annual Conference Series, ACM, 231-238.
    • (1993) Proceedings of SIGGRAPH 93 , pp. 231-238
    • Greene, N.1    Kass, M.2    Miller, G.3
  • 10
    • 77956389899 scopus 로고    scopus 로고
    • accessed 27-April-2010
    • MICROSOFT, 2010. Windows DirectX graphics documentation. http://msdn. microsoft.com/en-us/library/ee663301 [Online; accessed 27-April-2010].
    • (2010) Windows DirectX Graphics Documentation


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.