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Volumn , Issue , 2007, Pages

Critters in the classroom: A 3D computer-game-like tool for teaching programming to computer animation students

Author keywords

Games; Pedagogy; Programming; Visualisation

Indexed keywords

BOURNEMOUTH UNIVERSITY; COMPUTER ANIMATION; COMPUTER GAME; COMPUTER SCIENCE EDUCATION; CROSS-DISCIPLINARY PROGRAM; ENTERTAINMENT SYSTEMS; GAMES; GRAPHICAL REPRESENTATIONS; INTEGRAL PART; LEARNING EXPERIENCES; PEDAGOGY; PLATFORM INDEPENDENT; RENDERING ENGINE; STATE OF THE ART; SYSTEM USE; TEACHING PROGRAMMING; TEACHING TOOLS; TOPDOWN; UNDERGRADUATE DEGREES; VIRTUAL ENTITIES; VIRTUAL WORLDS;

EID: 80052129460     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1282040.1282048     Document Type: Conference Paper
Times cited : (34)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.