메뉴 건너뛰기




Volumn 44, Issue 1, 2010, Pages 17-31

"Innovation in inclusion" - a financial m-learning game: Part one

Author keywords

[No Author keywords available]

Indexed keywords


EID: 79959248819     PISSN: 03069400     EISSN: 19430353     Source Type: Journal    
DOI: 10.1080/03069400903541302     Document Type: Article
Times cited : (5)

References (73)
  • 1
    • 0344966990 scopus 로고    scopus 로고
    • A Report to the British Bankers Association, Personal Finance Research Centre, University of Bristol, August
    • E. Kempson and C. Whyley, "Access to Current Accounts", A Report to the British Bankers Association, Personal Finance Research Centre, University of Bristol, August 1998.
    • (1998) Access to Current Accounts
    • Kempson, E.1    Whyley, C.2
  • 2
    • 79959266060 scopus 로고    scopus 로고
    • Note
    • More detail about the schools and choice of students will be outlined in paper two.
  • 3
    • 79959229701 scopus 로고    scopus 로고
    • Note
    • This is a mobile phone that at the time of the project was the latest and most technical version of the Nokia available. Flash Lite 2.0 was the application we used to programme the game into the phone.
  • 6
    • 25144453490 scopus 로고    scopus 로고
    • Understanding and combating financial exclusion
    • E. Kempson and C. Whyley, "Understanding and Combating Financial Exclusion" (1999) 21 Insurance Trends 18-22
    • (1999) Insurance Trends , vol.21 , pp. 18-22
    • Kempson, E.1    Whyley, C.2
  • 7
    • 0344966990 scopus 로고    scopus 로고
    • A Report to the British Bankers Association, Personal Finance Research Centre, University of Bristol, August
    • E. Kempson and C. Whyley, "Access to Current Accounts", A Report to the British Bankers Association, Personal Finance Research Centre, University of Bristol, August 1998.
    • (1998) Access to Current Accounts
    • Kempson, E.1    Whyley, C.2
  • 9
    • 79959218817 scopus 로고    scopus 로고
    • Social Exclusion Unit, London, Cabinet Office & Social Exclusion Unit
    • Social Exclusion Unit, PAT 1-18 (London, Cabinet Office & Social Exclusion Unit, 2000)
    • (2000) PAT 1-18
  • 12
    • 79959232364 scopus 로고    scopus 로고
    • Social Exclusion Unit, Social Exclusion Unit
    • Social Exclusion Unit, What Is the SEU? (Social Exclusion Unit, 2001).
    • (2001) What is The SEU?
  • 14
    • 25144453490 scopus 로고    scopus 로고
    • Understanding and combating financial exclusion
    • E. Kempson and C. Whyley, "Understanding and Combating Financial Exclusion" (1999) 21 Insurance Trends 18-22
    • (1999) Insurance Trends , vol.21 , pp. 18-22
    • Kempson, E.1    Whyley, C.2
  • 15
    • 0344966990 scopus 로고    scopus 로고
    • A Report to the British Bankers Association, Personal Finance Research Centre, University of Bristol
    • E. Kempson and C. Whyley, "Access to Current Accounts", A Report to the British Bankers Association, Personal Finance Research Centre, University of Bristol, 1998.
    • (1998) Access to Current Accounts
    • Kempson, E.1    Whyley, C.2
  • 16
    • 0004082686 scopus 로고    scopus 로고
    • Office of Fair Trading, the report of the Director General's inquiry and appendices, London
    • Office of Fair Trading, Vulnerable Consumers and Financial Services, the report of the Director General's inquiry and appendices (London, 1999), p. 19.
    • (1999) Vulnerable Consumers and Financial Services , pp. 19
  • 24
    • 79959262115 scopus 로고    scopus 로고
    • Financial Inclusion Task Force, Second Annual Report on Progress Towards the Shared Goal for Banking, September
    • Financial Inclusion Task Force, Second Annual Report on Progress Towards the Shared Goal for Banking, September 2007.
    • (2007)
  • 33
    • 79959217159 scopus 로고    scopus 로고
    • The emotional reality of financial phobia
    • and B.J. Burchell, "The Emotional Reality of Financial Phobia" (2003) 2 Argent 22-6.
    • (2003) Argent , vol.2 , pp. 22-26
    • Burchell, B.J.1
  • 45
    • 34248679029 scopus 로고    scopus 로고
    • Mobile learning: A framework and evaluation
    • L.F. Motiwalla, "Mobile Learning: A Framework and Evaluation" (2005) 49(3) Computers and Education 581-96.
    • (2005) Computers and Education , vol.49 , Issue.3 , pp. 581-596
    • Motiwalla, L.F.1
  • 47
    • 35548960810 scopus 로고    scopus 로고
    • available at, (accessed 11 January 2010)
    • P.A. Salz, "Learning to Go Mobile" (2006), available at: www.ecotenmag.com/Articles/ArticleReader.aspx?ArticleID=15299&AuthorID=157 (accessed 11 January 2010).
    • (2006) Learning to Go Mobile
    • Salz, P.A.1
  • 53
    • 26944499514 scopus 로고    scopus 로고
    • The pleasures of immersion and engagement: Schemas, scripts and the fifth business
    • J.Y. Douglas and A. Hargdon, "The Pleasures of Immersion and Engagement: Schemas, Scripts and the Fifth Business" (2001) 12(3) Digital Creativity 154.
    • (2001) Digital Creativity , vol.12 , Issue.3 , pp. 154
    • Douglas, J.Y.1    Hargdon, A.2
  • 54
    • 34247375600 scopus 로고    scopus 로고
    • Games and learning come together to maximise effectiveness: The challenge of bridging the gap
    • L. Pannesse and M. Carlesi, "Games and Learning Come Together to Maximise Effectiveness: The Challenge of Bridging the Gap" (2007) 38(3) British Journal of Educational Technology 451.
    • (2007) British Journal of Educational Technology , vol.38 , Issue.3 , pp. 451
    • Pannesse, L.1    Carlesi, M.2
  • 58
    • 79959254000 scopus 로고    scopus 로고
    • February, available at, (accessed 11 January 2010)
    • M: Metrics, February 2007, available at: http://www.crunchbase.com (accessed 11 January 2010).
    • (2007)
    • Metrics, M.1
  • 65
    • 79959209402 scopus 로고    scopus 로고
    • available at, (accessed 31 July 2009)
    • S. Swink, "Principles of Virtual Sensation" (2006), available at: www.gamasutra.com/features/20061114/swink_13.shtml (accessed 31 July 2009).
    • (2006) Principles of Virtual Sensation
    • Swink, S.1
  • 68
    • 79959209402 scopus 로고    scopus 로고
    • available at, (accessed 31 July 2009)
    • S. Swink, "Principles of Virtual Sensation" (2006), available at: www.gamasutra.com/features/20061114/swink_13.shtml (accessed 31 July 2009).
    • (2006) Principles of Virtual Sensation
    • Swink, S.1
  • 69
    • 77954749813 scopus 로고    scopus 로고
    • Reflections on the use of blended learning: Education in a changing environment
    • available at, (accessed 31 July 2009)
    • A. Heinze and C. Procter, "Reflections on the Use of Blended Learning: Education in a Changing Environment" (2004). Conference Proceedings, University of Salford, Salford, Education Development Unit, available at: http://www.ece.salford.ac.uk/proceedings/papers/ah_04.rtf (accessed 31 July 2009).
    • (2004) Conference Proceedings, University of Salford, Salford, Education Development Unit
    • Heinze, A.1    Procter, C.2
  • 70
    • 34248679029 scopus 로고    scopus 로고
    • Mobile learning: A framework and evaluation
    • L.F. Motiwalla, "Mobile Learning: A Framework and Evaluation" (2005) 49(3) Computers and Education 583.
    • (2005) Computers and Education , vol.49 , Issue.3 , pp. 583
    • Motiwalla, L.F.1
  • 73
    • 33846473048 scopus 로고    scopus 로고
    • Applying simulation experience design methods to creating serious Game- based adaptive training systems
    • E.M. Raybourn, "Applying Simulation Experience Design Methods to Creating Serious Game- Based Adaptive Training Systems" (2007) 19 Interacting with Computers 206-214, at 212.
    • (2007) Interacting with Computers 206-214 , vol.19 , pp. 212
    • Raybourn, E.M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.