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Volumn , Issue , 2011, Pages 2345-2354

Evaluating the benefits of 3d stereo in modern video games

Author keywords

3D stereo; Evaluation; User performance and experience; Video games

Indexed keywords

HUMAN COMPUTER INTERACTION; INTERACTIVE COMPUTER GRAPHICS; THREE DIMENSIONAL COMPUTER GRAPHICS; THREE DIMENSIONAL DISPLAYS;

EID: 79958176595     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1978942.1979286     Document Type: Conference Paper
Times cited : (38)

References (17)
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  • 2
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    • Arthur, K.W.1    Booth, K.S.2    Ware, C.3
  • 4
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    • An evaluation of depth perception on volumetric displays
    • DOI 10.1145/1133265.1133305, Proceedings of the AVI '06 - Working Conference on Advanced Visual Interfaces 2006
    • Grossman, T. and Balakrishnan, R. An evaluation of depth perception on volumetric displays. In Proceedings of the Working Conference on Advanced Visual interfaces (2006). ACM, New York, NY, 193-200. (Pubitemid 46600841)
    • (2006) Proceedings of the Workshop on Advanced Visual Interfaces , vol.2006 , pp. 193-200
    • Grossman, T.1    Balakrishnan, R.2
  • 5
    • 3042599708 scopus 로고    scopus 로고
    • Immersive well-path editing: Investigating the added value of immersion
    • VR. IEEE Computer Society, Washington, DC
    • Gruchalla, K. Immersive Well-Path Editing: Investigating the Added Value of Immersion. In Proceedings of the IEEE Virtual Reality (2004). VR. IEEE Computer Society, Washington, DC, 157.
    • (2004) Proceedings of the IEEE Virtual Reality , pp. 157
    • Gruchalla, K.1
  • 6
    • 0000501554 scopus 로고    scopus 로고
    • The relative contributions of stereo, lighting, and background scenes in promoting 3D depth visualization
    • Hubona, G. S., Wheeler, P. N., Shirah, G. W., and Brandt, M. The relative contributions of stereo, lighting, and background scenes in promoting 3D depth visualization. ACM Trans. Comput.-Hum. Interact. 6, 3 (1999), 214-242.
    • (1999) ACM Trans. Comput.-hum. Interact. , vol.6 , Issue.3 , pp. 214-242
    • Hubona, G.S.1    Wheeler, P.N.2    Shirah, G.W.3    Brandt, M.4
  • 10
    • 79958130815 scopus 로고    scopus 로고
    • Meant To Be Seen. The U-Decide Initiative. http://www.mtbs3d.com/ findings.shtml, 2010.
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    • 27644470691 scopus 로고    scopus 로고
    • How important is the digital divide? the relation of computer and videogame usage to gender differences in mental rotation ability
    • DOI 10.1007/s11199-005-6765-0
    • Terlecki, M.S. & Newcombe, N.S. How important is the digital divide? The relation of computer and videogame usage to gender differences in mental rotation ability. Sex Roles (2005), 53, 433-441. (Pubitemid 41563548)
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  • 16
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    • Selection using a one-eyed cursor in a fish tank VR environment
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  • 17
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    • Reevaluating stereo and motion cues for visualizing graphs in three dimensions
    • DOI 10.1145/1080402.1080411, Proceedings - APGV 2005: 2nd Symposium on Applied Perception in Graphics and Visualization
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.