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Volumn 3, Issue 1, 2011, Pages 91-93

Augmented reality in education: Current trends

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Indexed keywords


EID: 79956102488     PISSN: 19423888     EISSN: 19423896     Source Type: Journal    
DOI: 10.4018/jgcms.2011010108     Document Type: Review
Times cited : (18)

References (7)
  • 1
    • 79956136423 scopus 로고    scopus 로고
    • Retrieved August 9, 2010
    • Dunleavy, M. (2010). GAMeS Lab. Retrieved August 9, 2010, from http://gameslab.radford.edu/GAMeS-Lab/Home.html
    • (2010) GAMeS Lab.
    • Dunleavy, M.1
  • 2
    • 79953014195 scopus 로고    scopus 로고
    • Retrieved August 9, 2010
    • Games Learning Society.org. (2010). About us. Retrieved August 9, 2010, from http://www.games-learningsociety.org/
    • (2010) About Us
  • 6
    • 78650411504 scopus 로고    scopus 로고
    • From information to experience: Place-based augmented reality Games as a model for learning in a globally networked society
    • Squire, K. (2010). From information to experience: Place-based augmented reality Games as a model for learning in a globally networked society. Teachers College Record, 112(10), 4-5.
    • (2010) Teachers College Record , vol.112 , Issue.10 , pp. 4-5
    • Squire, K.1
  • 7
    • 34247245850 scopus 로고    scopus 로고
    • Mad city mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computers
    • doi:10.1007/s10956-006-9037-z
    • Squire, K. D., & Jan, M. (2007). Mad city mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computers. Journal of Science Education and Technology, 16(1), 5-29. doi:10.1007/s10956-006-9037-z
    • (2007) Journal of Science Education and Technology , vol.16 , Issue.1 , pp. 5-29
    • Squire, K.D.1    Jan, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.