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Volumn , Issue , 2008, Pages 642-646

Methods for validating the use of virtual simulation generated from a computer game for environment and behaviour research

Author keywords

Computer simulation; Game technology; Validating virtual simulation; Virtual environment

Indexed keywords

GAME ENGINE; GAME TECHNOLOGIES; VIRTUAL SHOPS; VIRTUAL SIMULATIONS;

EID: 79954591777     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (1)

References (12)
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  • 3
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    • Relation of physical form to spatial knowledge in large-scale virtual environment
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    • (2005) Environment & Behavior , vol.37 , pp. 397-417
    • Cubukcu, E.1    Nasar, J.L.2
  • 4
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    • Store atmosphere: An experimental psychology approach
    • Donovan, RJ and Rossiter, JR: 1982, Store atmosphere: An experimental psychology approach. Journal of Retailing, 58, 34-57.
    • (1982) Journal of Retailing , vol.58 , pp. 34-57
    • Donovan, R.J.1    Rossiter, J.R.2
  • 6
    • 14644412361 scopus 로고    scopus 로고
    • Transfer of spatial knowledge to a twolevel shopping mall in older people, following virtual exploration
    • Foreman, N, Station-Fraser, D, Wilson, PN, Duffy, H and Parnell, R: 2005, Transfer of spatial knowledge to a twolevel shopping mall in older people, following virtual exploration. Environment & Behavior, 37, 275- 292.
    • (2005) Environment & Behavior , vol.37 , pp. 275-292
    • Foreman, N.1    Station-Fraser, D.2    Wilson, P.N.3    Duffy, H.4    Parnell, R.5
  • 8
    • 33846640778 scopus 로고    scopus 로고
    • The use of virtual environments based on a modification of the computer game Quake III Arena- In psychological experimenting
    • Frey, A, Hartig, J, Keztzel, A, Zinkernagel, A and Moosbrugger, H: 2007, The use of virtual environments based on a modification of the computer game Quake III Arena - in psychological experimenting. Computer in Human Behavior, 23, 2026-2039.
    • (2007) Computer in Human Behavior , vol.23 , pp. 2026-2039
    • Frey, A.1    Hartig, J.2    Keztzel, A.3    Zinkernagel, A.4    Moosbrugger, H.5
  • 9
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    • Spatial perception in virtual environments: Evaluating an architectural application
    • 1993 IEEE, Seattle, WA, USA
    • Henry, D and Furness, T: 1993, Spatial perception in virtual environments: Evaluating an architectural application. Virtual Reality Annual International Symposium, 1993., 1993 IEEE. Seattle, WA, USA.
    • (1993) Virtual Reality Annual International Symposium, 1993
    • Henry, D.1    Furness, T.2
  • 10
    • 84872410206 scopus 로고    scopus 로고
    • The validity of presence as a reliable human performance metric in immersive environments
    • Delft, Netherlands
    • Kalawsky, RS: 2000, The validity of presence as a reliable human performance metric in immersive environments. 3rd International Workshop on Presence. Delft, Netherlands.
    • (2000) 3rd International Workshop on Presence
    • Kalawsky, R.S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.