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Volumn , Issue , 2010, Pages

Taxonomic contributions to digital games science

Author keywords

[No Author keywords available]

Indexed keywords

APPLICATION AREA; DIGITAL GAMES; INTERFACE TECHNOLOGY; SCIENTIFIC DISCOURSE; SERIOUS GAMES;

EID: 79952842914     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICEGIC.2010.5716908     Document Type: Conference Paper
Times cited : (19)

References (21)
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    • Philips, B.1
  • 3
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    • February [Online]. Available: www.dmill.com
    • B. Sawyer and P. Smith. (2008, February) Serious games taxonomy. http://www.dmill.com. [Online]. Available: www.dmill.com
    • (2008) Serious Games Taxonomy
    • Sawyer, B.1    Smith, P.2
  • 8
    • 0000583779 scopus 로고
    • A unified approach to the definition of random sequences
    • C.-P. Schnorr, "A unified approach to the definition of random sequences," Mathematical Systems Theory, vol. 5, no. 3, pp. 246-258, 1971.
    • (1971) Mathematical Systems Theory , vol.5 , Issue.3 , pp. 246-258
    • Schnorr, C.-P.1
  • 11
    • 72149131866 scopus 로고    scopus 로고
    • Layered languages of ludology - Eine Fallstudie
    • A. Beyer and G. Kreuzberger, Eds. Verlag Werner Hülsbusch
    • C. Lenerz, "Layered languages of ludology - Eine Fallstudie," in Digitale Spiele - Herausforderung und Chance, A. Beyer and G. Kreuzberger, Eds. Verlag Werner Hülsbusch, 2009, pp. 35-64.
    • (2009) Digitale Spiele - Herausforderung und Chance , pp. 35-64
    • Lenerz, C.1
  • 12
    • 58449102148 scopus 로고    scopus 로고
    • Embracing the combinatorial explosion: A brief prescription for interactive story R&D
    • Proceedings of the 1st International Conference on Interactive Digital Storytelling, ser. U. Spierling and N. Szilas, Eds., Springer- Verlag Berlin Heidelberg
    • A. Stern, "Embracing the combinatorial explosion: A brief prescription for interactive story R&D," in Proceedings of the 1st International Conference on Interactive Digital Storytelling, ser. LNCS, U. Spierling and N. Szilas, Eds., vol. 5334. Springer-Verlag Berlin Heidelberg, 2008, pp. 1-5.
    • (2008) LNCS , vol.5334 , pp. 1-5
    • Stern, A.1
  • 14
    • 71549168620 scopus 로고    scopus 로고
    • Dramaturgical design of the narrative in digital games: AI planning of conflicts in non-linear spaces of time
    • IEEE Press
    • K. P. Jantke, "Dramaturgical design of the narrative in digital games: AI planning of conflicts in non-linear spaces of time," in IEEE Symposium on Computational Intelligence and Games. IEEE Press, 2009.
    • (2009) IEEE Symposium on Computational Intelligence and Games
    • Jantke, K.P.1
  • 15
    • 77956317669 scopus 로고    scopus 로고
    • The Gorge approach. digital game control and play for playfully developing technology competence
    • Valencia, Spain, April 7-10, 2010, J. Cordeiro, B. Shishkov, A. Verbraeck, and M. Helfert, Eds. INSTICC
    • -, "The Gorge approach. digital game control and play for playfully developing technology competence," in CSEDU 2010. 2nd International Conference on computer Supported Education, Proc., Vol. 1, Valencia, Spain, April 7-10, 2010, J. Cordeiro, B. Shishkov, A. Verbraeck, and M. Helfert, Eds. INSTICC, 2010, pp. 411-414.
    • (2010) CSEDU 2010. 2nd International Conference on Computer Supported Education, Proc. , vol.1 , pp. 411-414
    • Jantke, K.P.1
  • 16
    • 79951478139 scopus 로고    scopus 로고
    • Time to play Gorge - Time to learn AI: A qualitative study
    • S. Hambach, A. Martens, D. Tavangarian, and U. Urban, Eds. Fraunhofer Verlag
    • K. P. Jantke, I. Hoppe, D. Lengyel, and A. Neumann, "Time to play Gorge - Time to learn AI: A qualitative study," in eLearning Baltics 2010, Proc. 3rd Intl. eLBa Science Conference, S. Hambach, A. Martens, D. Tavangarian, and U. Urban, Eds. Fraunhofer Verlag, 2010, pp. 99-110.
    • (2010) ELearning Baltics 2010, Proc. 3rd Intl. ELBa Science Conference , pp. 99-110
    • Jantke, K.P.1    Hoppe, I.2    Lengyel, D.3    Neumann, A.4
  • 17
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    • The good, the bad and the ugly: Short stories in short game play
    • Proceedings of the 2nd International Conference on Digital Storytelling, ser. I. Iurgel, N. Zagalo, and P. Petta, Eds., Springer- Verlag Berlin Heidelberg
    • S. Gaudl, K. P. Jantke, and C. Woelfert, "The good, the bad and the ugly: Short stories in short game play," in Proceedings of the 2nd International Conference on Digital Storytelling, ser. LNCS, I. Iurgel, N. Zagalo, and P. Petta, Eds., no. 5915. Springer-Verlag Berlin Heidelberg, 2009, pp. 127-133.
    • (2009) LNCS , Issue.5915 , pp. 127-133
    • Gaudl, S.1    Jantke, K.P.2    Woelfert, C.3
  • 18
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    • The evolution of story spaces of digital games beyond the limits of linearity and monotonicity
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    • K. P. Jantke, "The evolution of story spaces of digital games beyond the limits of linearity and monotonicity," in Proceedings of the 2nd International Conference on Digital Storytelling, ser. LNCS, I. Iurgel, N. Zagalo, and P. Petta, Eds., no. 5915. Springer-Verlag Berlin Heidelberg 2009, 2009, pp. 308-311.
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    • Jantke, K.P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.