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Volumn 5915 LNCS, Issue , 2009, Pages 308-311

The evolution of story spaces of digital games beyond the limits of linearity and monotonicity

Author keywords

[No Author keywords available]

Indexed keywords

DIGITAL GAMES; FUNDAMENTAL PROPERTIES; GAME PLAYING; MONOTONICITY; SPACE CONCEPT;

EID: 72149086713     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-10643-9_36     Document Type: Conference Paper
Times cited : (7)

References (8)
  • 1
    • 33748688207 scopus 로고    scopus 로고
    • Talking about games experience - A view from the trenches
    • Philips, B.: Talking about games experience - A view from the trenches. interactions 13(5), 22-23 (2006)
    • (2006) interactions , vol.13 , Issue.5 , pp. 22-23
    • Philips, B.1
  • 3
    • 61049563651 scopus 로고    scopus 로고
    • Introduction to game time
    • Wardrip-Fruin, N, Harrigan, P, eds, MIT Press, Boston
    • Juul, J.: Introduction to game time. In: Wardrip-Fruin, N., Harrigan, P. (eds.) First Person. New Media as Story, Performance, and Game, pp. 131-142. MIT Press, Boston (2003)
    • (2003) First Person. New Media as Story, Performance, and Game , pp. 131-142
    • Juul, J.1
  • 4
    • 72149131869 scopus 로고    scopus 로고
    • Jantke, K.P.: A closer look at time in digital games. In: Sorg, J., Venus, J. (eds.) Erzählformen im Computerspiel: Zur Medienmorphologie digitaler Spiele. Medienumbrüche, transcript, 36, pp. 1-44 (2009)
    • Jantke, K.P.: A closer look at time in digital games. In: Sorg, J., Venus, J. (eds.) Erzählformen im Computerspiel: Zur Medienmorphologie digitaler Spiele. Medienumbrüche, transcript, vol. 36, pp. 1-44 (2009)
  • 5
    • 72149131866 scopus 로고    scopus 로고
    • Layered languages of ludology - Eine Fallstudie
    • Beyer, A, Kreuzberger, G, eds, Verlag Werner Hülsbusch
    • Lenerz, C.: Layered languages of ludology - Eine Fallstudie. In: Beyer, A., Kreuzberger, G. (eds.) Digitale Spiele - Herausforderung und Chance, pp. 35-64. Verlag Werner Hülsbusch (2009)
    • (2009) Digitale Spiele - Herausforderung und Chance , pp. 35-64
    • Lenerz, C.1
  • 8
    • 71549168620 scopus 로고    scopus 로고
    • Dramaturgical design of the narrative in digital games: AI planning of conflicts in non-linear spaces of time
    • Lanzi, P.L, ed, IEEE Press, Washington
    • Jantke, K.P.: Dramaturgical design of the narrative in digital games: AI planning of conflicts in non-linear spaces of time. In: Lanzi, P.L. (ed.) Proceedings of the IEEE Symposium on Computational Intelligence & Games, pp. 88-95. IEEE Press, Washington (2009)
    • (2009) Proceedings of the IEEE Symposium on Computational Intelligence & Games , pp. 88-95
    • Jantke, K.P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.