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Volumn , Issue , 2010, Pages 239-243
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A hybrid method of Dijkstra algorithm and evolutionary neural network for optimal Ms. Pac-Man agent
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Author keywords
Dijkstra algorithm; Evolutionary neural networks; Game agent; Hybrid apporach; Ms. Pac Man
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Indexed keywords
DIJKSTRA ALGORITHMS;
EVOLUTIONARY NEURAL NETWORK;
GAME AGENT;
HYBRID APPORACH;
MS. PAC-MAN;
CALCULATIONS;
CONTROLLERS;
EVOLUTIONARY ALGORITHMS;
NEURAL NETWORKS;
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EID: 79952772474
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/NABIC.2010.5716312 Document Type: Conference Paper |
Times cited : (4)
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References (13)
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