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Volumn 20, Issue 3, 2011, Pages 263-269

Generating virtual environments of real world facilities: Discussing four different approaches

Author keywords

Serious gaming; Virtual environment; Virtual reconstruction; Visualization

Indexed keywords

3-D VIRTUAL ENVIRONMENT; AUTOMATIC METHOD; AUTOMATICALLY GENERATED; DATA GATHERING; DATA SETS; HAND MADE; PRACTICAL USE; RECONSTRUCTION METHOD; SEMI-AUTOMATICS; SERIOUS GAMING; VIRTUAL ENVIRONMENT; VIRTUAL ENVIRONMENTS; VIRTUAL RECONSTRUCTION;

EID: 79952628809     PISSN: 09265805     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.autcon.2010.08.004     Document Type: Conference Paper
Times cited : (27)

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    • Capitalizing on early project decision-making opportunities to improve facility design, construction, and life-cycle performance-POP, PM4D, and decision dashboard approaches
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  • 19
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    • 3D data acquisition and object reconstruction
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.