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Volumn 6, Issue 2, 2011, Pages 293-305

Scripting animated conversational agents in an Internet multi-agent advertising system

Author keywords

Animated conversational agents; Authoring tool; Interactive drama markup languages; Internet advertising system

Indexed keywords

ADVERTISING SYSTEMS; AGENT BASED; ANIMATED AGENTS; ANIMATED CONVERSATIONAL AGENTS; AUTHORING TOOL; INTERACTIVE DRAMA; INTERACTIVE DRAMA MARKUP LANGUAGES; INTERNET ADVERTISING; INTERNET ADVERTISING SYSTEM; MULTI-AGENT;

EID: 79952423147     PISSN: 19759320     EISSN: None     Source Type: Journal    
DOI: 10.4156/jcit.vol6.issue2.30     Document Type: Article
Times cited : (7)

References (26)
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  • 6
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    • Controlling the Behavior of Animated Presentation Agents in the Interface: Scripting versus Instructing
    • E. André, and T. Rist, "Controlling the Behavior of Animated Presentation Agents in the Interface: Scripting versus Instructing", AI Magazine, vol. 22, no. 4, 2001, pp. 53 - 66.
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    • André, E.1    Rist, T.2
  • 9
  • 18
    • 33750440751 scopus 로고    scopus 로고
    • The Visual Characteristics of Avatars in Computer-Mediated Communication: Comparison of Internet Relay Chat and Instant Messenger
    • H. S. Kang, and H. D. Yang, "The Visual Characteristics of Avatars in Computer-Mediated Communication: Comparison of Internet Relay Chat and Instant Messenger", International Journal of Human-Computer Studies, vol. 64 no. 12, 2006, pp. 1173-1183.
    • (2006) International Journal of Human-Computer Studies , vol.64 , Issue.12 , pp. 1173-1183
    • Kang, H.S.1    Yang, H.D.2
  • 22
    • 13444283583 scopus 로고    scopus 로고
    • Using Human Physiology to Evaluate Subtle Expressivity of a Virtual Quizmaster in a Mathematical Game
    • H. Prendinger, J. Mori, and M. Ishizuka, "Using Human Physiology to Evaluate Subtle Expressivity of a Virtual Quizmaster in a Mathematical Game", International Journal of Human- Computer Studies, vol. 62, no. 2, 2005, 231-245.
    • (2005) International Journal of Human- Computer Studies , vol.62 , Issue.2 , pp. 231-245
    • Prendinger, H.1    Mori, J.2    Ishizuka, M.3
  • 23
    • 1842784086 scopus 로고    scopus 로고
    • MPML: A Markup Language for Controlling the Behavior of Life-Like Characters
    • H. Prendinger, S. Descamps, and M. Ishizuka, "MPML: A Markup Language for Controlling the Behavior of Life-Like Characters", Journal of Visual Languages and Computing, vol. 15, no. 2, 2004, pp. 183-203.
    • (2004) Journal of Visual Languages and Computing , vol.15 , Issue.2 , pp. 183-203
    • Prendinger, H.1    Descamps, S.2    Ishizuka, M.3
  • 25
    • 18644379596 scopus 로고    scopus 로고
    • Proceedings of Technologies for Interactive Digital Storytelling and Entertainment (TIDSE'03)
    • N. Szilas, "IDtension: A Narrative Engine for Interactive Drama", Proceedings of Technologies for Interactive Digital Storytelling and Entertainment (TIDSE'03), 2003, pp. 187-203.
    • (2003) IDtension: A Narrative Engine For Interactive Drama , pp. 187-203
    • Szilas, N.1
  • 26
    • 79952390308 scopus 로고    scopus 로고
    • Proceedings of AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, AAAI Press
    • B. Magerko, "A Proposal for an Interactive Drama Architecture", Proceedings of AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, AAAI Press, 2002.
    • (2002) A Proposal For An Interactive Drama Architecture
    • Magerko, B.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.