-
1
-
-
79951779531
-
Game design through mentoring and collaboration.
-
),
-
Clark, K., & Sheridan, K. (2010). Game design through mentoring and collaboration. Journal of Educational Multimedia and Hypermedia, 19(2), 125-145.
-
(2010)
Journal of Educational Multimedia and Hypermedia
, vol.19
, Issue.2
, pp. 125-145
-
-
Clark, K.1
Sheridan, K.2
-
2
-
-
77955292087
-
Video game players show more precise multisensory temporal processing abilities.
-
Donohue, S., Woldorff, M. G., & Mitroff, S. R. (2010). Video game players show more precise multisensory temporal processing abilities. Attention, Perception, & Psychophysics, 72, 1120-1129.
-
(2010)
Attention, Perception, & Psychophysics
, vol.72
, pp. 1120-1129
-
-
Donohue, S.1
Woldorff, M.G.2
Mitroff, S.R.3
-
3
-
-
74849093750
-
Increasing speed of processing with action video games.
-
Dye, M. W. G., Green, C. S., & Bavelier, D. (2009). Increasing speed of processing with action video games. Current Directions in Psychological Science, 18(6), 321-326.
-
(2009)
Current Directions in Psychological Science
, vol.18
, Issue.6
, pp. 321-326
-
-
Dye, M.W.G.1
Green, C.S.2
Bavelier, D.3
-
4
-
-
34548539765
-
Playing an action video game reduces gender differences in spatial cognition.
-
Feng, J., Spence, I., & Pratt, J. (2007). Playing an action video game reduces gender differences in spatial cognition. Psychological Science, 18(10), 850-855.
-
(2007)
Psychological Science
, vol.18
, Issue.10
, pp. 850-855
-
-
Feng, J.1
Spence, I.2
Pratt, J.3
-
5
-
-
0038962781
-
Art, mind, and education: Research from Project Zero.
-
amp; (Eds.) Champaign, IL: University of Illinois Press.
-
Gardner, H., & Perkins, D. N. (Eds.). (1989). Art, mind, and education: Research from Project Zero. Champaign, IL: University of Illinois Press.
-
(1989)
-
-
Gardner, H.1
Perkins, D.N.2
-
6
-
-
0003424343
-
The discovery of grounded theory; strategies for qualitative research.
-
Chicago: Aldine.
-
Glaser, B., & Strauss, A. (1967). The discovery of grounded theory; strategies for qualitative research. Chicago: Aldine.
-
(1967)
-
-
Glaser, B.1
Strauss, A.2
-
7
-
-
36248982954
-
Studio thinking: The real benefits of visual arts education.
-
New York: Teachers College Press.
-
Hetland, L., Winner, E., Veenema, S., & Sheridan, K. (2007). Studio thinking: The real benefits of visual arts education. New York: Teachers College Press.
-
(2007)
-
-
Hetland, L.1
Winner, E.2
Veenema, S.3
Sheridan, K.4
-
8
-
-
68849130605
-
Hanging out, messing around, and geeking out: Kids living and learning with new media.
-
John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: MIT Press.
-
Ito, M., Baumer, S., Bittanti, M., Boyd, D., Cody, R., Herr-Stephenson, B., et al. (2009). Hanging out, messing around, and geeking out: Kids living and learning with new media. John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: MIT Press.
-
(2009)
-
-
Ito, M.1
Baumer, S.2
Bittanti, M.3
Boyd, D.4
Cody, R.5
Herr-Stephenson, B.6
-
9
-
-
79951801521
-
-
Confronting the challenges of participatory culture: Media education for the 21st century. Occasional Paper for the MacArthur Foundation [Online]. Retrieved January 26, 2007, from
-
Jenkins, H. (2005). Confronting the challenges of participatory culture: Media education for the 21st century. Occasional Paper for the MacArthur Foundation [Online]. Retrieved January 26, 2007, from
-
(2005)
-
-
Jenkins, H.1
-
10
-
-
79951797832
-
-
Teen content creators and consumers. Pew Research Center's Internet & American Life Project. Retrieved January 14, 2010, from
-
Lenhart, A., & Madden, M. (2005). Teen content creators and consumers. Pew Research Center's Internet & American Life Project. Retrieved January 14, 2010, from
-
(2005)
-
-
Lenhart, A.1
Madden, M.2
-
11
-
-
79951794323
-
-
Teens and social media. Pew Research Center's Internet & American Life Project. Retrieved January 14, 2010, from
-
Lenhart, A., Madden, M., Smith, A., & Macgill, A. (2007). Teens and social media. Pew Research Center's Internet & American Life Project. Retrieved January 14, 2010, from
-
(2007)
-
-
Lenhart, A.1
Madden, M.2
Smith, A.3
Macgill, A.4
-
12
-
-
71549157965
-
The foundation and future of the Society for the Psychology of Aesthetics, Creativity, and the Arts.
-
Martindale, C. (2007). The foundation and future of the Society for the Psychology of Aesthetics, Creativity, and the Arts. Psychology of Aesthetics, Creativity, and the Arts, 1 (3), 121-132.
-
(2007)
Psychology of Aesthetics, Creativity, and the Arts
, vol.1
, Issue.3
, pp. 121-132
-
-
Martindale, C.1
-
13
-
-
21144461156
-
Beyond abilities: A dispositional theory of thinking.
-
Perkins, D., Jay, E., & Tishman, S. (1993). Beyond abilities: A dispositional theory of thinking. Merrill-Palmer Quarterly, 39(1), 1-21.
-
(1993)
Merrill-Palmer Quarterly
, vol.39
, Issue.1
, pp. 1-21
-
-
Perkins, D.1
Jay, E.2
Tishman, S.3
-
14
-
-
79951808180
-
-
Generation M2: Media in the lives of 8- to 18-year-olds. Menlo Park, CA: Henry J. Kaiser Family Foundation. Retrieved January 14, 2010, from
-
Rideout, V. J., Foehr, U. G., & Roberts, D. F. (2010). Generation M2: Media in the lives of 8- to 18-year-olds. Menlo Park, CA: Henry J. Kaiser Family Foundation. Retrieved January 14, 2010, from
-
(2010)
-
-
Rideout, V.J.1
Foehr, U.G.2
Roberts, D.F.3
-
15
-
-
79951797106
-
-
Designing game design studios: Strategies to sustain intrinsic motivation. Proceedings of world conference on educational multimedia, hypermedia and telecommunications 2010 Chesapeake, VA: AACE.
-
Sheridan, K., & Clark, K. (2010). Designing game design studios: Strategies to sustain intrinsic motivation. Proceedings of world conference on educational multimedia, hypermedia and telecommunications 2010 (pp. 2911-2920). Chesapeake, VA: AACE.
-
(2010)
, pp. 2911-2920
-
-
Sheridan, K.1
Clark, K.2
-
16
-
-
79951806922
-
Proceedings of Society for Information Technology and Teacher Education International Conference 2009
-
In C. Crawford (Eds.), Chesapeake, VA: AACE.
-
Sheridan, K., Clark, K., & Peters, E. (2009). How scientific inquiry emerges from game design. In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 2009 (pp. 1555-1563). Chesapeake, VA: AACE.
-
(2009)
How scientific inquiry emerges from game design.
, pp. 1555-1563
-
-
Sheridan, K.1
Clark, K.2
Peters, E.3
-
17
-
-
79951783640
-
Aesthetic science: Connecting minds, brains, and experience.
-
amp; (in press). In A. Shimamura & S. Palmer (Eds.), New York: Oxford University Press.
-
Sheridan, K., & Gardner, H. (in press). Artistic development: Three essential spheres. In A. Shimamura & S. Palmer (Eds.), Aesthetic science: Connecting minds, brains, and experience. New York: Oxford University Press.
-
Artistic development: Three essential spheres.
-
-
Sheridan, K.1
Gardner, H.2
-
18
-
-
0030554830
-
A pedagogy of multiliteracies: Designing social futures.
-
The New London Group , ),
-
The New London Group. (1996). A pedagogy of multiliteracies: Designing social futures. Harvard Educational Review, 66(1), 60-92.
-
(1996)
Harvard Educational Review
, vol.66
, Issue.1
, pp. 60-92
-
-
-
19
-
-
18844374685
-
The arts in education: Evaluating the evidence for a causal link.
-
),
-
Winner, E., & Hetland, L. (2000). The arts in education: Evaluating the evidence for a causal link. Journal of Aesthetic Education, 34(3/4), 3-10.
-
(2000)
Journal of Aesthetic Education
, vol.34
, Issue.3-4
, pp. 3-10
-
-
Winner, E.1
Hetland, L.2
-
20
-
-
79951795203
-
-
Winner, E., amp; Hetland, L. (Eds.) Proceedings from 'Beyond the soundbite': What the research actually shows about arts education and academic outcomes. J. Paul Getty Trust.
-
Winner, E., & Hetland, L. (Eds.). (2001). Proceedings from 'Beyond the soundbite': What the research actually shows about arts education and academic outcomes. J. Paul Getty Trust.
-
(2001)
-
-
|