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Volumn 33, Issue 2, 2010, Pages 80-92

A shogi program based on Monte-Carlo Tree Search

Author keywords

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Indexed keywords


EID: 79551493932     PISSN: 13896911     EISSN: None     Source Type: Journal    
DOI: 10.3233/ICG-2010-33203     Document Type: Article
Times cited : (15)

References (21)
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  • 3
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    • (2009) Revue D'Intelligence Artificielle , vol.23 , Issue.2-3 , pp. 183-202
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  • 5
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    • Efficient selectivity and backup operators in monte-carlo tree search
    • Turin, Italy
    • Coulom, R. (2006). Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search. 5th International Conference on Computer and Games, LNCS 4630, pp. 72-83, Turin, Italy.
    • (2006) 5th International Conference on Computer and Games, LNCS 4630 , pp. 72-83
    • Coulom, R.1
  • 6
    • 38849139064 scopus 로고    scopus 로고
    • Computing elo ratings of move patterns in the game of go
    • Coulom, R. (2007). Computing "Elo Ratings" of Move Patterns in the Game of Go. ICGA Journal, Vol. 30, No. 4, pp. 198-208.
    • (2007) ICGA Journal , vol.30 , Issue.4 , pp. 198-208
    • Coulom, R.1
  • 7
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    • In Japanese
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  • 10
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    • A potential application of monte-carlo method in computer shogi
    • In Japanese
    • Hashimoto, J., Hashimoto, T., and Nagashima, J. (2006). A Potential Application of Monte-Carlo Method in Computer Shogi. The 11th Game Programming Workshop, pp. 195-198. (In Japanese).
    • (2006) The 11th Game Programming Workshop , pp. 195-198
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  • 11
    • 56349101568 scopus 로고    scopus 로고
    • Optimal control of minimax search results to learn positional evaluation
    • In Japanese
    • Hoki, K. (2006). Optimal Control of Minimax Search Results to Learn Positional Evaluation. The 11th Game Programming Workshop, pp. 78-83. (In Japanese).
    • (2006) The 11th Game Programming Workshop , pp. 78-83
    • Hoki, K.1
  • 13
    • 55249095321 scopus 로고    scopus 로고
    • Amazons discover monte-carlo
    • eds. H. van den Herik, X. Xu, Z. Ma, and M. Winands, LNCS 5131, Springer, Heidelberg
    • Lorentz, R. (2008). Amazons Discover Monte-Carlo. Computers and Games Conference 2008 (eds. H. van den Herik, X. Xu, Z. Ma, and M. Winands), LNCS 5131, pp. 13-24, Springer, Heidelberg.
    • (2008) Computers and Games Conference 2008 , pp. 13-24
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  • 16
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    • Shogi Town (1999). http://www.shogitown.com/school/judge/judgetop.html. (In Japanese).
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  • 17
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    • Sturtevant, N. (2008). An Analysis of UCT in Multi-Player Games. ICGA Journal, Vol. 31, No. 4, pp. 195-208.
    • (2008) ICGA Journal , vol.31 , Issue.4 , pp. 195-208
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  • 18
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    • eds. H. van den Herik and P. Spronck, LNCS 6048, Springer, Heidelberg
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    • (2010) Advances in Computer Games 12 , pp. 65-74
    • Teytaud, F.1    Teytaud, O.2
  • 19
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    • (2008) Computers and Games Conference 2008 , pp. 25-36
    • Winands, M.1    Björnsson, Y.2    Saito, J.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.