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Volumn , Issue , 2010, Pages

Scaling online games with adaptive interest management in the cloud

Author keywords

[No Author keywords available]

Indexed keywords

BANDWIDTH REQUIREMENT; CLIENT SERVER; FIRST PERSON SHOOTER; GAME SERVERS; INTEREST MANAGEMENTS; ON-LINE GAMES; ORDER OF MAGNITUDE; PROCESSING POWER; PUBLISH-SUBSCRIBE; QUADRATIC GROWTH; SINGLE MACHINES;

EID: 79251581633     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/NETGAMES.2010.5680282     Document Type: Conference Paper
Times cited : (21)

References (12)
  • 1
    • 33750703981 scopus 로고    scopus 로고
    • Latency and player actions in online games
    • M. Claypool and K. Claypool, "Latency and player actions in online games," Commun. ACM, vol. 49, no. 11, pp. 40-45, 2006.
    • (2006) Commun. ACM , vol.49 , Issue.11 , pp. 40-45
    • Claypool, M.1    Claypool, K.2
  • 6
    • 84885573531 scopus 로고    scopus 로고
    • aws.amazon.com/ec2
    • "Amazon ec2," aws.amazon.com/ec2.
    • Amazon Ec2
  • 8
    • 79251571098 scopus 로고    scopus 로고
    • [Online]. Available
    • [Online]. Available: http://vast.sourceforge.net/relatedwork.php
  • 11
    • 77951291403 scopus 로고    scopus 로고
    • Paceline: Latency management through adaptive output
    • Scottsdale, USA: ACM, February
    • A. Erbad, M. Tayarani Najaran, and C. Krasic, "Paceline: Latency management through adaptive output," in ACM Multimedia systems. Scottsdale, USA: ACM, February 2010.
    • (2010) ACM Multimedia Systems
    • Erbad, A.1    Tayarani Najaran, M.2    Krasic, C.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.