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Volumn 8, Issue 4, 2010, Pages

Scalable personalization of interactive experiences through creative automation

Author keywords

Artificial intelligence; Computer games; Personalization; Scalability

Indexed keywords

AUTOMATIC GENERATION; COMPUTER GAME; COMPUTER GAMES; ECONOMIES OF SCALE; EDUCATION AND TRAINING; INDIVIDUAL DIFFERENCES; INTERACTIVE ENTERTAINMENT; JUST IN TIME; PERSONALIZATIONS; PLAYER MODELING; SERIOUS GAMES;

EID: 78751677221     PISSN: 15443574     EISSN: 15443981     Source Type: Journal    
DOI: 10.1145/1921141.1921146     Document Type: Article
Times cited : (12)

References (10)
  • 3
    • 0035363385 scopus 로고    scopus 로고
    • Human-level ai's killer application: Interactive computer games
    • JOHN LAIRD AND MICHAEL VAN LENT. 2001. Human-Level AI's Killer Application: Interactive Computer Games. AI Magazine 22(2), 15-25.
    • (2001) AI Magazine , vol.22 , Issue.2 , pp. 15-25
    • Laird, J.1    Van Lent, M.2
  • 8
    • 39049108755 scopus 로고    scopus 로고
    • Interaction, narrative, and drama creating an adaptive interactive narrative using performance arts theories
    • MAGY SEIF EL-NASR. 2007. Interaction, Narrative, and Drama Creating an Adaptive Interactive Narrative Using Performance Arts Theories. Interaction Studies 8(2).
    • (2007) Interaction Studies , vol.8 , Issue.2
    • El-Nasr, M.S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.