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Volumn WS-07-01, Issue , 2007, Pages 19-24

Player modeling evaluation for interactive fiction

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL INTELLIGENCE; OPTIMIZATION; TRACE ANALYSIS;

EID: 51849112296     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (21)

References (13)
  • 1
    • 0028401306 scopus 로고
    • Case-based reasoning: Foundational issues, methodological variations, and system approaches
    • Aamodt, A., and Plaza, E. 1994. Case-based reasoning: Foundational issues, methodological variations, and system approaches. Artificial Intelligence Communications 7(1):39-59.
    • (1994) Artificial Intelligence Communications , vol.7 , Issue.1 , pp. 39-59
    • Aamodt, A.1    Plaza, E.2
  • 4
    • 26944478381 scopus 로고    scopus 로고
    • Player modeling for adaptive games
    • Charles River Media, chapter 10.1
    • Houlette, R. 2004. Player modeling for adaptive games. In AI Game Programming Wisdom II. Charles River Media, chapter 10.1, 557-566.
    • (2004) AI Game Programming Wisdom II , pp. 557-566
    • Houlette, R.1
  • 5
    • 9444298991 scopus 로고    scopus 로고
    • Magerko, B.; Laird, J.; Assanie, M.; Kerfoot, A.; and Stokes, D. 2004. AI characters and directors for interactive computer games. In Proceedings of the 2004 Innovative Applications of Artificial Intelligence Confercence.
    • Magerko, B.; Laird, J.; Assanie, M.; Kerfoot, A.; and Stokes, D. 2004. AI characters and directors for interactive computer games. In Proceedings of the 2004 Innovative Applications of Artificial Intelligence Confercence.
  • 8
    • 26944472417 scopus 로고    scopus 로고
    • Recognizing, modeling, and responding to users affective states
    • User Modeling 2005, number in
    • Prendinger, H.; Mori, J.; and Ishizuka, M. 2005. Recognizing, modeling, and responding to users affective states. In User Modeling 2005, number 3538 in Lecture Notes in Computer Science. Springer-Verlag. 60-69.
    • (2005) Lecture Notes in Computer Science. Springer-Verlag , vol.3538 , pp. 60-69
    • Prendinger, H.1    Mori, J.2    Ishizuka, M.3
  • 9
    • 37349023150 scopus 로고    scopus 로고
    • Towards player preference modeling for drama management in interactive stories
    • AAAI
    • Sharma, M.; Ontañón, S.; Strong, C.; Mehta, M.; and Ram, A. 2007. Towards player preference modeling for drama management in interactive stories. In FLAIRS 2007. AAAI.
    • (2007) FLAIRS 2007
    • Sharma, M.1    Ontañón, S.2    Strong, C.3    Mehta, M.4    Ram, A.5
  • 10
    • 33745255765 scopus 로고    scopus 로고
    • Gameflow: A model for evaluating player enjoyment in games
    • Sweetser, P., and Wyeth, P. 2005. Gameflow: a model for evaluating player enjoyment in games. Comput. Entertain. 3(3):3-3.
    • (2005) Comput. Entertain , vol.3 , Issue.3 , pp. 3-3
    • Sweetser, P.1    Wyeth, P.2
  • 12
    • 0003611362 scopus 로고    scopus 로고
    • Ph.D. Dissertation, Carnagie Mellon University
    • Weyhrauch, P. 1997. Guiding Interactive Drama. Ph.D. Dissertation, Carnagie Mellon University.
    • (1997) Guiding Interactive Drama
    • Weyhrauch, P.1
  • 13
    • 26944466763 scopus 로고    scopus 로고
    • Player modeling impact on players entertainment in computer games
    • User Modeling 2005, number in
    • Yannakakis, G. N., and Maragoudakis, M. 2005. Player modeling impact on players entertainment in computer games. In User Modeling 2005, number 3538 in Lecture Notes in Computer Science. Springer-Verlag. 74-78.
    • (2005) Lecture Notes in Computer Science. Springer-Verlag , vol.3538 , pp. 74-78
    • Yannakakis, G.N.1    Maragoudakis, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.