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Volumn , Issue , 2010, Pages 95-100

A conceptual framework of serious games for higher education: Conceptual framework of the game Innov8 to train students in business process modelling

Author keywords

Business process modelling; Computer based training; Digital game studies; Framework; Serious gaming

Indexed keywords

BUSINESS PROCESS MODELLING; COMPUTER-BASED TRAINING; DIGITAL GAMES; FRAMEWORK; SERIOUS GAMING;

EID: 78751544975     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (21)

References (17)
  • 2
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    • Results from three recent studies. Defence Gaming -Swedish initiative for linking commercial games with defence
    • Blunt, R. (2008): Does Game-Based Learning Work? Results from three recent studies. Defence Gaming -Swedish initiative for linking commercial games with defence, (http://www.defencegaming.org/).
    • (2008) Does Game-based Learning Work?
    • Blunt, R.1
  • 3
    • 0000468286 scopus 로고    scopus 로고
    • Structural equation modeling analysis with small samples using least squares
    • Hoyle, R., Thousand Oaks et al.
    • Chin, W. W.; Newsted, P. R., 1999: Structural equation modeling analysis with small samples using least squares. In: Statistical strategies for small sample research. Hoyle, R., Thousand Oaks et al. pp. 307-342.
    • (1999) Statistical Strategies for Small Sample Research , pp. 307-342
    • Chin, W.W.1    Newsted, P.R.2
  • 6
    • 67549103767 scopus 로고    scopus 로고
    • Games, motivation, and learning: A research and practice model
    • December 2002
    • Garris, R., Ahlers, R., Driskell, J. E. (2002): Games, motivation, and learning: A research and practice model. In: Simulation and Gaming, Vol. 33, No. 4, December 2002, pp. 441-467.
    • (2002) Simulation and Gaming , vol.33 , Issue.4 , pp. 441-467
    • Garris, R.1    Ahlers, R.2    Driskell, J.E.3
  • 10
    • 0001867917 scopus 로고
    • Development and use of the ARCS model of motivational design
    • Keller, J. (1987): Development and use of the ARCS model of motivational design. Journal of Instructional Development. Vol. 10 No. 3, pp. 2-10.
    • (1987) Journal of Instructional Development , vol.10 , Issue.3 , pp. 2-10
    • Keller, J.1
  • 14
    • 27544494458 scopus 로고    scopus 로고
    • Harnessing the power of games in education
    • Squire, K., Jenkins, H. (2003) Harnessing the power of games in education. Insight, Vol. 3, No. 1, pp. 5-33.
    • (2003) Insight , vol.3 , Issue.1 , pp. 5-33
    • Squire, K.1    Jenkins, H.2
  • 16
    • 33751513124 scopus 로고    scopus 로고
    • Digital game-based learning
    • March/April
    • van Eck, R. (2006) Digital game-based learning. EDUCAUSEreview, March/April, pp. 16-30.
    • (2006) EDUCAUSEreview , pp. 16-30
    • Van Eck, R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.