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Volumn , Issue , 2010, Pages

Action recognition for support of adaptive gameplay: A case study of a first person shooter

Author keywords

[No Author keywords available]

Indexed keywords

ACTION RECOGNITION; ADAPTIVE MECHANISM; CHANGE AGENTS; FIRST PERSON SHOOTER; PLAYER EXPERIENCE;

EID: 78651562124     PISSN: 16877047     EISSN: 16877055     Source Type: Journal    
DOI: 10.1155/2010/536480     Document Type: Article
Times cited : (11)

References (22)
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    • Boston, Mass, USA Charles River Media
    • Sweetser P., Emergence in Games 2007 Boston, Mass, USA Charles River Media
    • (2007) Emergence in Games
    • Sweetser, P.1
  • 5
    • 78651525464 scopus 로고    scopus 로고
    • Lego star wars II: The original trilogy
    • Activision, Lego Star Wars II: The Original Trilogy. Game for the PC, 2006
    • (2006) Game for the PC
    • Activision1
  • 8
    • 33847672288 scopus 로고    scopus 로고
    • Game AI is dead. Long live game AI!
    • Nareyek A., Game AI is dead. Long live game AI! IEEE Intelligent Systems 2007 22 1 9 11
    • (2007) IEEE Intelligent Systems , vol.22 , Issue.1 , pp. 9-11
    • Nareyek, A.1
  • 9
    • 0036649977 scopus 로고    scopus 로고
    • Putting AI in entertainment: An AI authoring tool for simulation and games
    • Fu D., Houlette R., Putting AI in entertainment: an AI authoring tool for simulation and games IEEE Intelligent Systems and Their Applications 2002 17 4 81 84
    • (2002) IEEE Intelligent Systems and Their Applications , vol.17 , Issue.4 , pp. 81-84
    • Fu, D.1    Houlette, R.2
  • 15
    • 78651565188 scopus 로고    scopus 로고
    • The Red Faction Interview
    • January
    • Tsai J., The Red Faction Interview. The Daily Telefrag, January 2004, http://articles.dailytelefrag.com/index.php?type=idaction=printpublid=48644
    • (2004) The Daily Telefrag
    • Tsai, J.1
  • 21
    • 78651578132 scopus 로고    scopus 로고
    • Pattern recognition for candidate generation in the game of shogi
    • Venlo, The Netherlands Van Spijk
    • Grimbergen R., Matsubara H., van den Herik H. J., Iida H., Pattern recognition for candidate generation in the game of shogi Games in AI Research 2000 Venlo, The Netherlands Van Spijk 97 108
    • (2000) Games in AI Research , pp. 97-108
    • Grimbergen, R.1    Matsubara, H.2    Van Den Herik, H.J.3    Iida, H.4
  • 22
    • 78651542305 scopus 로고    scopus 로고
    • Unreal Tournament 2003
    • Epic, Unreal Tournament 2003. PC video game, 2003
    • (2003) PC Video Game
    • Epic1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.