메뉴 건너뛰기




Volumn 41, Issue 6, 2010, Pages 824-843

Erratom to: Why simulation games work-In search of the active substance: A synthesis(Simulation & Gaming, (2010), 41, 6(824-843), 10.1177/1046878110375596);Why simulation games work-in search of the active substance: A synthesis

Author keywords

culture; effectiveness of simulation gaming; emotional involvement; facilitation; fail factors for simulation games; game design; Homo ludens; learning; magic circle; practitioners; simulation games; social embeddedness; strengths of simulation games; systemic knowledge

Indexed keywords


EID: 78650979815     PISSN: 10468781     EISSN: 1552826X     Source Type: Journal    
DOI: 10.1177/1046878111400121     Document Type: Erratum
Times cited : (88)

References (35)
  • 4
    • 84954550393 scopus 로고    scopus 로고
    • In L. de Caluwé, G. J. Hofstede, & V. Peters (Eds.), In, Deventer, Netherlands: Kluwer
    • de Caluwé, L. (2008). The active substance from the perspective of change. In L. de Caluwé, G. J. Hofstede, & V. Peters (Eds.), Why do games work? In search of the active substance (pp. 79-89). Deventer, Netherlands: Kluwer.
    • (2008) , pp. 79-89
    • de Caluwé, L.1
  • 5
    • 78650977384 scopus 로고    scopus 로고
    • Why do games work?
    • de Caluwé, L., Hofstede, G. J., & Peters, V. (Eds.). In, Deventer, Netherlands: Kluwer
    • de Caluwé, L., Hofstede, G. J., & Peters, V. (Eds.). (2008). Why do games work? In search of the active substance. Deventer, Netherlands: Kluwer.
    • (2008) Search of the Active Substance
  • 6
    • 56049125303 scopus 로고    scopus 로고
    • Onstage or behind the scenes? Relative learning benefits of simulation role-play and design
    • Druckman, D., & Ebner, N. (2008). Onstage or behind the scenes? Relative learning benefits of simulation role-play and design. Simulation & Gaming: An Interdisciplinary Journal, 39, 465-497.
    • (2008) Simulation & Gaming: An Interdisciplinary Journal , vol.39 , pp. 465-497
    • Druckman, D.1    Ebner, N.2
  • 7
    • 78650983539 scopus 로고    scopus 로고
    • In L. de Caluwé, G. J. Hofstede, & V. Peters (Eds.), In, Deventer, Netherlands: Kluwer
    • Duke, R.D. (2008). One perspective on the active substance of gaming simulations. In L. de Caluwé, G. J. Hofstede, & V. Peters (Eds.), Why do games work? In search of the active substance (pp. 27-30). Deventer, Netherlands: Kluwer.
    • (2008) , pp. 27-30
    • Duke, R.D.1
  • 11
    • 84962794840 scopus 로고    scopus 로고
    • In L. de Caluwé, G. J. Hofstede, & V. Peters (Eds.), In, Deventer, Netherlands: Kluwer
    • Hense, J.U., & Kriz, W.C. (2008). Making simulation games an even more powerful tool; introducing the theory-based evaluation approach. In L. de Caluwé, G. J. Hofstede, & V. Peters (Eds.), Why do games work? In search of the active substance (pp. 211-217). Deventer, Netherlands: Kluwer.
    • (2008) , pp. 211-217
    • Hense, J.U.1    Kriz, W.C.2
  • 12
    • 78650991156 scopus 로고    scopus 로고
    • Encounters of a safe environment in simulation games
    • (July). Paper presented at the 39th Annual Conference of the International Simulation and Gaming Association on Games: Virtual Worlds and Reality, Kaunas, Lithuania
    • Hijmans, E., Peters, V., van de Westelaken, M., Heldens, J., & van Gils. (2008, July). Encounters of a safe environment in simulation games. Paper presented at the 39th Annual Conference of the International Simulation and Gaming Association on Games: Virtual Worlds and Reality, Kaunas, Lithuania.
    • (2008)
    • Hijmans, E.1    Peters, V.2    van de Westelaken, M.3    Heldens, J.4    van Gils5
  • 14
    • 78650972615 scopus 로고    scopus 로고
    • In L. de Caluwé, G. J. Hofstede, & V. Peters (Eds.), In, Deventer, Netherlands: Kluwer
    • Hofstede, G.J. (2008). One game does not fit all cultures. In L. de Caluwé, G. J. Hofstede, & V. Peters (Eds.), Why do games work? In search of the active substance (pp. 9). Deventer, Netherlands: Kluwer.
    • (2008) , pp. 9
    • Hofstede, G.J.1
  • 17
    • 0004251357 scopus 로고
    • (4th ed.). (Original work published), Haarlem, Netherlands: Tjeenk Willink
    • Huizinga, J. (1952). Homo ludens (4th ed.). Haarlem, Netherlands: Tjeenk Willink. (Original work published 1938).
    • (1952) Homo Ludens
    • Huizinga, J.1
  • 18
    • 78650980648 scopus 로고    scopus 로고
    • In L. de Caluwé, G. J. Hofstede & V. Peters (Eds.), In, Deventer, Netherlands: Kluwer
    • Kavtaradze, D.N. (2008). Games as releasers of super stimuli's phenomena: Meanings of the game bottleneck. In L. de Caluwé, G. J. Hofstede & V. Peters (Eds.), Why do games work? In search of the active substance (pp. 51-55). Deventer, Netherlands: Kluwer.
    • (2008) , pp. 51-55
    • Kavtaradze, D.N.1
  • 19
    • 33749576109 scopus 로고    scopus 로고
    • Trust and tracing game: Learning about transactions and embeddedness in a trade network
    • Meijer, S.A., Hofstede, G.J., Beers, G., & Omta, S.W.F. (2006). Trust and tracing game: Learning about transactions and embeddedness in a trade network. Production Planning & Control, 17, 569-583.
    • (2006) Production Planning & Control , vol.17 , pp. 569-583
    • Meijer, S.A.1    Hofstede, G.J.2    Beers, G.3    Omta, S.W.F.4
  • 21
    • 78650987495 scopus 로고    scopus 로고
    • Unexpected multicultural experiential learning
    • (July). Paper presented at the 39th Annual Conference of the International Simulation and Gaming Association on Games: Virtual Worlds and Reality, Kaunas, Lithuania
    • Murff, E.J.T. (2008, July). Unexpected multicultural experiential learning. Paper presented at the 39th Annual Conference of the International Simulation and Gaming Association on Games: Virtual Worlds and Reality, Kaunas, Lithuania.
    • (2008)
    • Murff, E.J.T.1
  • 22
    • 79959539281 scopus 로고
    • Comparative simulation game research: Stumbling blocks and stepping stones
    • Pierfy, D. (1977). Comparative simulation game research: Stumbling blocks and stepping stones. Simulation & Gaming: An International Journal, 8, 255-268.
    • (1977) Simulation & Gaming: An International Journal , vol.8 , pp. 255-268
    • Pierfy, D.1
  • 23
    • 69749114712 scopus 로고    scopus 로고
    • On taming the evaluation monster: Towards holistic assessments of transformational training effects
    • Raynolds, P. (1997). On taming the evaluation monster: Towards holistic assessments of transformational training effects. Simulation & Gaming: An International Journal, 28, 286-316.
    • (1997) Simulation & Gaming: An International Journal , vol.28 , pp. 286-316
    • Raynolds, P.1
  • 25
    • 78650977213 scopus 로고    scopus 로고
    • In L. de Caluwé, G. J. Hofstede, & V. Peters (Eds.), In, Deventer, Netherlands: Kluwer
    • Riis, J.O. (2008). Gaming in production management. In L. de Caluwé, G. J. Hofstede, & V. Peters (Eds.), Why do games work? In search of the active substance (pp. 133-141). Deventer, Netherlands: Kluwer.
    • (2008) , pp. 133-141
    • Riis, J.O.1
  • 27
    • 78650972943 scopus 로고    scopus 로고
    • In L. de Caluwé, G. J. Hofstede, & V. Peters (Eds.), In, Deventer, Netherlands: Kluwer
    • Simons, R.J. (2008). Learning through computer gaming. In L. de Caluwé, G. J. Hofstede, & V. Peters (Eds.), Why do games work? In search of the active substance (pp. 91-103). Deventer, Netherlands: Kluwer.
    • (2008) , pp. 91-103
    • Simons, R.J.1
  • 29
    • 78650982401 scopus 로고    scopus 로고
    • In L. de Caluwé, G. J. Hofstede, & V. Peters (Eds.), In, Deventer, Netherlands: Kluwer
    • Tsuchiya, S. (2008). Effective simulation gaming for organizational learning: A Japanese experience. In L. de Caluwé, G. J. Hofstede, & V. Peters (Eds.), Why do games work? In search of the active substance (pp. 173-182). Deventer, Netherlands: Kluwer.
    • (2008) , pp. 173-182
    • Tsuchiya, S.1
  • 30
    • 78650990793 scopus 로고    scopus 로고
    • In L. de Caluwé, G. J. Hofstede & V. Peters (Eds.), In, Deventer, Netherlands: Kluwer
    • van Kessel, M., & Datema, H. (2008). Facilitators: quality, style and attitude. In L. de Caluwé, G. J. Hofstede & V. Peters (Eds.), Why do games work? In search of the active substance (pp. 183-189). Deventer, Netherlands: Kluwer.
    • (2008) , pp. 183-189
    • van Kessel, M.1    Datema, H.2
  • 32
    • 0007188218 scopus 로고    scopus 로고
    • Validity of simulation games: A constructive view
    • In J. Geurts, C. Joldersma, & E. Roelofs (Eds.), Tilburg, Netherlands: Tilburg University Press
    • Vissers, G., Peters, V., Heijne, G., & Geurts, J. (1999). Validity of simulation games: A constructive view. In J. Geurts, C. Joldersma, & E. Roelofs (Eds.), Gaming/simulation for policy development and organizational change (pp. 353-359). Tilburg, Netherlands: Tilburg University Press.
    • (1999) Gaming/Simulation for Policy Development and Organizational Change , pp. 353-359
    • Vissers, G.1    Peters, V.2    Heijne, G.3    Geurts, J.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.