메뉴 건너뛰기




Volumn 6481 LNCS, Issue , 2010, Pages 175-186

Using a lifecycle model for developing and executing adaptable interactive distributed applications

Author keywords

Adaptation; Real Time Framework (RTF); Real Time Online Interactive Applications; Service Engineering; Service Oriented Architecture

Indexed keywords

ADAPTATION; ADAPTIVITY; APPLICATION DEVELOPMENT; DISTRIBUTED APPLICATIONS; DISTRIBUTED SIMULATIONS; IMPLEMENTATION ASPECTS; INTERACTIVE APPLICATIONS; LIFE CYCLE MODEL; MULTI-PLAYER ONLINE GAMES; ON-LINE GAMES; QUALITY OF SERVICE PARAMETERS; REAL-TIME FRAMEWORK (RTF); SERVICE ENGINEERING; USER INTERACTION; MASSIVELY MULTI-PLAYER ONLINE GAMES; REAL TIME;

EID: 78650819305     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-17694-4_15     Document Type: Conference Paper
Times cited : (2)

References (19)
  • 1
    • 78650829059 scopus 로고    scopus 로고
    • The S-Cube project (2010), http://www.s-cube-network.eu/
    • (2010) The S-Cube Project
  • 7
    • 77049102642 scopus 로고    scopus 로고
    • Scene: A service composition execution environment supporting dynamic changes disciplined through rules
    • Dan, A., Lamersdorf, W. (eds.) ICSOC 2006. Springer, Heidelberg
    • Colombo, M., Di Nitto, E., Mauri, M.: Scene: A service composition execution environment supporting dynamic changes disciplined through rules. In: Dan, A., Lamersdorf, W. (eds.) ICSOC 2006. LNCS, vol. 4294, pp. 191-202. Springer, Heidelberg (2006)
    • (2006) LNCS , vol.4294 , pp. 191-202
    • Colombo, M.1    Di Nitto, E.2    Mauri, M.3
  • 9
    • 77953063879 scopus 로고    scopus 로고
    • A long-term study of a popular MMORPG
    • ACM Press, New York
    • Feng, W.-C., Brandt, D., Saha, D.: A long-term study of a popular MMORPG. In: NetGames 2007. ACM Press, New York (2007)
    • (2007) NetGames 2007
    • Feng, W.-C.1    Brandt, D.2    Saha, D.3
  • 10
    • 51849095957 scopus 로고    scopus 로고
    • Enhancing Grids for Massively Multiplayer Online Computer Games
    • Luque, E., Margalef, T., Benítez, D. (eds.) Euro-Par 2008. Springer, Heidelberg
    • Gorlatch, S., Glinka, F., Ploss, A., Müller-Iden, J., Prodan, R., Nae, V., Fahringer, T.: Enhancing Grids for Massively Multiplayer Online Computer Games. In: Luque, E., Margalef, T., Benítez, D. (eds.) Euro-Par 2008. LNCS, vol. 5168, pp. 466-477. Springer, Heidelberg (2008)
    • (2008) LNCS , vol.5168 , pp. 466-477
    • Gorlatch, S.1    Glinka, F.2    Ploss, A.3    Müller-Iden, J.4    Prodan, R.5    Nae, V.6    Fahringer, T.7
  • 12
    • 77149169725 scopus 로고    scopus 로고
    • An aspect-oriented framework for service adaptation
    • Dan, A., Lamersdorf, W. (eds.) ICSOC 2006. Springer, Heidelberg
    • Kongdenfha, W., Saint-Paul, R., Benatallah, B., Casati, F.: An aspect-oriented framework for service adaptation. In: Dan, A., Lamersdorf, W. (eds.) ICSOC 2006. LNCS, vol. 4294, pp. 15-26. Springer, Heidelberg (2006)
    • (2006) LNCS , vol.4294 , pp. 15-26
    • Kongdenfha, W.1    Saint-Paul, R.2    Benatallah, B.3    Casati, F.4
  • 13
    • 33746816588 scopus 로고    scopus 로고
    • Rokkatan: Scaling an RTS game design to the massively multiplayer realm
    • Müller-Iden, J., Gorlatch, S.: Rokkatan: Scaling an RTS game design to the massively multiplayer realm. Computers in Entertainment 4(3), 11 (2006)
    • (2006) Computers in Entertainment , vol.4 , Issue.3 , pp. 11
    • Müller-Iden, J.1    Gorlatch, S.2
  • 15
    • 78650817361 scopus 로고    scopus 로고
    • Methodologies for Design of Service-Based Systems
    • Nurcan, S., Senesi, C., Souveyet, C., Ralyté, J. (eds.) Springer, Heidelberg
    • Pernici, B.: Methodologies for Design of Service-Based Systems. In: Nurcan, S., Senesi, C., Souveyet, C., Ralyté, J. (eds.) International Perspective of information Systems Engineering. Springer, Heidelberg (2010)
    • (2010) International Perspective of Information Systems Engineering
    • Pernici, B.1
  • 19
    • 78349279569 scopus 로고    scopus 로고
    • Scalable Distributed Simulation of Large Dense Crowds Using the Real-Time Framework (RTF)
    • D'Ambra, P., Guarracino, M., Talia, D. (eds.) Euro-Par 2010. Springer, Heidelberg
    • Scharf, O., Gorlatch, S., Blanke, F., Hemker, C., Westerheide, S., Priebs, T., Bartenhagen, C., Ploss, A., Glinka, F., Meiländer, D.: Scalable Distributed Simulation of Large Dense Crowds Using the Real-Time Framework (RTF). In: D'Ambra, P., Guarracino, M., Talia, D. (eds.) Euro-Par 2010. LNCS, vol. 6271, pp. 572-583. Springer, Heidelberg (2010)
    • (2010) LNCS , vol.6271 , pp. 572-583
    • Scharf, O.1    Gorlatch, S.2    Blanke, F.3    Hemker, C.4    Westerheide, S.5    Priebs, T.6    Bartenhagen, C.7    Ploss, A.8    Glinka, F.9    Meiländer, D.10


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.