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Volumn , Issue , 2010, Pages 175-182

Recommender algorithms in activity motivating games

Author keywords

Games; Physical activity; Player adaptivity; Recommendation algorithms; User study

Indexed keywords

ADAPTIVITY; GAMES; PHYSICAL ACTIVITY; RECOMMENDATION ALGORITHMS; USER STUDY;

EID: 78649940414     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1864708.1864742     Document Type: Conference Paper
Times cited : (22)

References (19)
  • 4
    • 78649973723 scopus 로고    scopus 로고
    • Adaptation of graphics and gameplay in fitness games by exploiting motion and physiological sensors
    • Kyoto
    • Buttussi, F., Chittaro, L., Ranon, R., Verona, A.: Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors, Int. Symp. on Smart Graphics, Kyoto, 2007.
    • (2007) Int. Symp. on Smart Graphics
    • Buttussi, F.1    Chittaro, L.2    Ranon, R.3    Verona, A.4
  • 5
    • 68149100832 scopus 로고    scopus 로고
    • Empirically building and evaluating a probabilistic model of user affect
    • Conati, C., Maclaren, H.: Empirically Building and Evaluating a Probabilistic Model of User Affect, User Modeling and User- Adapted Interaction, vol.19(3), 2006.
    • (2006) User Modeling and User- Adapted Interaction , vol.19 , Issue.3
    • Conati, C.1    MacLaren, H.2
  • 12
    • 33750706198 scopus 로고    scopus 로고
    • Probabilistic goal recognition in interactive narrative environments
    • Boston
    • Mott, B., Lee, S., Lester, J.: Probabilistic Goal Recognition in Interactive Narrative Environments, Nat. Conf. on Artificial Intelligence, Boston, 2006.
    • (2006) Nat. Conf. on Artificial Intelligence
    • Mott, B.1    Lee, S.2    Lester, J.3
  • 13
    • 38149098067 scopus 로고    scopus 로고
    • Embedding behavior modification strategies into a consumer electronic device: A case study
    • Orange County
    • Nawyn, J., Intille, S.S., Larson, K.: Embedding Behavior Modification Strategies into a Consumer Electronic Device: A Case Study, Int. Conf. on Ubiquitous Computing, Orange County, 2006.
    • (2006) Int. Conf. on Ubiquitous Computing
    • Nawyn, J.1    Intille, S.S.2    Larson, K.3
  • 16
    • 33745255765 scopus 로고    scopus 로고
    • GameFlow: A model for evaluating player enjoyment in games
    • Sweetser, P. Wyeth, P.: GameFlow: a Model for Evaluating Player Enjoyment in Games, ACM Computers in Entertainment, vol.3(3), 2005.
    • (2005) ACM Computers in Entertainment , vol.3 , Issue.3
    • Sweetser, P.1    Wyeth, P.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.