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Volumn , Issue , 2008, Pages 248-251

Integrating cumulative context into computer games

Author keywords

Chess; Exertion interfaces; Persuasive games; Sensors; Ubiquitous games

Indexed keywords

ACTIVITY LEVELS; CHESS; COMPUTER GAME; CONTEXTUAL INFORMATION; EXERTION INTERFACES; MOBILE SENSORS; PERSUASIVE GAMES; STATISTIC-BASED; UBIQUITOUS GAMES;

EID: 70349336048     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1496984.1497036     Document Type: Conference Paper
Times cited : (16)

References (17)
  • 3
    • 18944369744 scopus 로고    scopus 로고
    • Björk, S, Holopainen, J, Ljungstrand, P, and Mandryk, R.L, Eds
    • Björk, S., Holopainen, J., Ljungstrand, P., and Mandryk, R.L. (Eds.) (2002). Special Issue on Ubiquitous Games of Personal and Ubiquitous Computing. 6 (5-6), 358-361.
    • (2002) Special Issue on Ubiquitous Games of Personal and Ubiquitous Computing , vol.6 , Issue.5-6 , pp. 358-361
  • 4
    • 57649188943 scopus 로고    scopus 로고
    • Consolvo, S., McDonald, et al. (2008). Activity Sensing in the Wild: A Field Trial of UbiFit Garden. in Proc. of the CHI 2008, 1797-1806.
    • Consolvo, S., McDonald, et al. (2008). Activity Sensing in the Wild: A Field Trial of UbiFit Garden. in Proc. of the CHI 2008, 1797-1806.
  • 5
    • 79957946242 scopus 로고    scopus 로고
    • Persuasive technology: Using computers to change what we think and do
    • Fogg, B. J. (2002). Persuasive technology: using computers to change what we think and do. Ubiquity 3(44), 89-120.
    • (2002) Ubiquity , vol.3 , Issue.44 , pp. 89-120
    • Fogg, B.J.1
  • 7
    • 33750335758 scopus 로고    scopus 로고
    • Lin, J.J., Mamykina, L., Lindtner, S., et al. (2006). Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game. in Proc. of UbiComp, 261-278.
    • Lin, J.J., Mamykina, L., Lindtner, S., et al. (2006). Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game. in Proc. of UbiComp, 261-278.
  • 13
    • 57649177748 scopus 로고    scopus 로고
    • Morris, D., Brush, A.J., Meyers, B. (2008). SuperBreak: Using Interactivity to Enhance Ergonomic Typing Breaks. in Proc. of the CHI 2008, 1817-1826.
    • Morris, D., Brush, A.J., Meyers, B. (2008). SuperBreak: Using Interactivity to Enhance Ergonomic Typing Breaks. in Proc. of the CHI 2008, 1817-1826.
  • 14
    • 0038375485 scopus 로고    scopus 로고
    • Mueller, F., Agamanolis, S. and Picard, R.(2003). Exertion Interfaces: Sports Over a Distance for Social Bonding and Fun. in Proc. of CHI 2003, 561-568.
    • Mueller, F., Agamanolis, S. and Picard, R.(2003). Exertion Interfaces: Sports Over a Distance for Social Bonding and Fun. in Proc. of CHI 2003, 561-568.
  • 16
    • 57349090190 scopus 로고    scopus 로고
    • Accessed, July 2008
    • Persuasive games: http://persuasivegames.com/. Accessed, July 2008.
    • Persuasive games


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.