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Volumn , Issue , 2010, Pages
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iSpooks: An audio focused game design
a
Sonic Studio
(Sweden)
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Author keywords
ambiguity; audio games; casual gaming; eyes free interface; fragmented narrative; games innovation; immersion; theory on games
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Indexed keywords
AMBIGUITY;
AUDIO GAMES;
CASUAL GAMING;
FRAGMENTED NARRATIVE;
FREE INTERFACE;
GAMES INNOVATION;
IMMERSION;
THEORY ON GAMES;
AUDIO ACOUSTICS;
DECISION MAKING;
DESIGN;
MOBILE PHONES;
TELECOMMUNICATION EQUIPMENT;
GAME THEORY;
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EID: 78649418591
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/1859799.1859810 Document Type: Conference Paper |
Times cited : (13)
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References (11)
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