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Volumn , Issue , 2010, Pages

iSpooks: An audio focused game design

Author keywords

ambiguity; audio games; casual gaming; eyes free interface; fragmented narrative; games innovation; immersion; theory on games

Indexed keywords

AMBIGUITY; AUDIO GAMES; CASUAL GAMING; FRAGMENTED NARRATIVE; FREE INTERFACE; GAMES INNOVATION; IMMERSION; THEORY ON GAMES;

EID: 78649418591     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1859799.1859810     Document Type: Conference Paper
Times cited : (13)

References (11)
  • 2
    • 33746831743 scopus 로고    scopus 로고
    • Understanding Entertainment: Story and Gameplay are One
    • Article 6a
    • Schell ,J., 2005, Understanding Entertainment: Story and Gameplay are One, ACM computers in Entertainment, Vol 3, No.1, Article 6a.
    • (2005) ACM Computers in Entertainment , vol.3 , Issue.1
    • Schell, J.1
  • 3
    • 78649402786 scopus 로고    scopus 로고
    • http://en.wikipedia.org/wiki/Dragon%27s-Lair
  • 10
    • 0027013876 scopus 로고
    • Very long-term memory for odours: Retention of odor named associations
    • Goldman, W., Seamon, G., 1992, Very long-term memory for odours: Retention of odor named associations, American Journal of Psychology. Vol. 105, no.4.
    • (1992) American Journal of Psychology , vol.105 , Issue.4
    • Goldman, W.1    Seamon, G.2
  • 11
    • 78649419975 scopus 로고    scopus 로고
    • http://www.gamespot.com/mobile/action/doomrpg/index.html


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.