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Volumn , Issue , 2010, Pages 148-152

Real - Time motion capture technology on a live theatrical performance with computer generated scenery

Author keywords

[No Author keywords available]

Indexed keywords

ART AND ENTERTAINMENT; CULTURAL CENTER; LIVE ACTORS; MOBILE COMMUNICATIONS; MOTION CAPTURE; MULTI-DISCIPLINARY; NEW FORMS; PERVASIVE SENSING; RE-CONFIGURABLE; REAL TIME; REAL-TIME MOTION; RESEARCH COMMUNITIES; RESEARCH TEAMS; TANGIBLE INTERACTION; VIRTUAL CONTEXTS; WEARABLE COMPUTING;

EID: 78649307722     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/PCI.2010.14     Document Type: Conference Paper
Times cited : (20)

References (26)
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  • 3
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    • February
    • Wikimedia Foundation, February 2006 "http://en.wikipedia.org/wiki/ Digitaltheatre".
    • (2006) Wikimedia Foundation
  • 5
    • 78649290248 scopus 로고    scopus 로고
    • The Builders Association/dbox, February
    • The Builders Association/dbox, February 2006 "http://www.superv. org".
    • (2006)
  • 6
    • 78649265600 scopus 로고    scopus 로고
    • Video February
    • Blast Theory, Video February 2006 "http://www.blasttheory.co.uk/bt/ typevideo.html".
    • (2006) Blast Theory
  • 7
    • 78649283251 scopus 로고    scopus 로고
    • February
    • The Wooster Group, About the Group February 2006 "http://www. thewoostergroup.org/twg/about2.html".
    • (2006) About the Group
  • 8
    • 78649246256 scopus 로고    scopus 로고
    • February
    • Ed Purver, February 2006 "http://www.kraftpurver.com".
    • (2006)
    • Ed Purver1
  • 16
    • 78649288530 scopus 로고    scopus 로고
    • last visited 25 March 2008
    • http://www.openscenegraph.org (last visited 25 March 2008).
  • 19
    • 0003220888 scopus 로고    scopus 로고
    • Steering behaviors for autonomous characters
    • Reynolds, C. W. (1999) Steering behaviors for autonomous characters. In Proc. Game Developers Conference, 763-782.
    • (1999) Proc. Game Developers Conference , pp. 763-782
    • Reynolds, C.W.1
  • 21
    • 0025475507 scopus 로고
    • A language for shading and lighting calculations
    • Aug.
    • Pat Hanrahan, Jim Lawson, A language for shading and lighting calculations, ACM SIGGRAPH Computer Graphics, v.24 n.4, p.289-298, Aug. 1990.
    • (1990) ACM SIGGRAPH Computer Graphics , vol.24 , Issue.4 , pp. 289-298
    • Hanrahan, P.1    Lawson, J.2
  • 22
    • 10644252356 scopus 로고    scopus 로고
    • Addison Wesley Longman Publishing Co. Inc. Redwood City, CA
    • Randi J. Rost, OpenGL(R) Shading Language, Addison Wesley Longman Publishing Co., Inc., Redwood City, CA, 2004.
    • (2004) OpenGL(R) Shading Language
    • Rost, R.J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.