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Volumn , Issue , 2010, Pages 500-505

Real-time immersive table tennis game for two players with motion tracking

Author keywords

Immersive game; Interaction techniques; Motion tracking; Stereoscopic display

Indexed keywords

3-D DISPLAYS; GAME ENVIRONMENT; IMMERSIVE; INTERACTION TECHNIQUES; MOTION TRACKING; PHYSICS-BASED; SHARED VIRTUAL ENVIRONMENTS; STEREOSCOPIC DISPLAY; TABLE-TENNIS; TRACKING SYSTEM; UNIQUE FEATURES; VIEW-DEPENDENT;

EID: 78449298991     PISSN: 10939547     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/IV.2010.97     Document Type: Conference Paper
Times cited : (22)

References (11)
  • 6
    • 78449266541 scopus 로고    scopus 로고
    • Nintendo of UK
    • http://www.nintendo.co.uk/NOE/en-GB/wii-54.html, Nintendo of UK.
  • 7
    • 34249047660 scopus 로고    scopus 로고
    • Real-Time Interaction with a Humanoid Avatar in an Immersive Table Tennis Simulation
    • IEEE
    • Stephan Rusdorf, Guido Brunnett, Mario Lorenz and Tobias Winkler. Real-Time Interaction with a Humanoid Avatar in an Immersive Table Tennis Simulation. Transactions on Visualization and Computer Graphics. IEEE. Vol.13. Issue1. 15-25. 2007.
    • (2007) Transactions on Visualization and Computer Graphics , vol.13 , Issue.1 , pp. 15-25
    • Rusdorf, S.1    Brunnett, G.2    Lorenz, M.3    Winkler, T.4
  • 8
    • 77249142160 scopus 로고    scopus 로고
    • AR Table Tennis: A Video-Based Augmented Reality Sports Game
    • Springer Berlin/Heidelberg. ISBN: 978-3-540-49776-9
    • Jong-Seung Park, TaeYong Kim and Jong-Hyun Yoon. AR Table Tennis: A Video-Based Augmented Reality Sports Game. Advances in Artificial Reality and Tele-Existence. Springer Berlin/Heidelberg. ISBN: 978-3-540-49776-9. Vol.4282/2006. 197-206. 2006.
    • (2006) Advances in Artificial Reality and Tele-Existence , vol.4282 , Issue.2006 , pp. 197-206
    • Park, J.-S.1    Kim, T.2    Yoon, J.-H.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.