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Volumn 8, Issue , 2010, Pages 4161-4165

Optimizing player's satisfaction through DDA of game AI by UCT for the game Dead-End

Author keywords

ANN from time constrained UCT; DDA; Time constrained UCT

Indexed keywords


EID: 78149351828     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICNC.2010.5583721     Document Type: Conference Paper
Times cited : (1)

References (12)
  • 3
    • 78149301353 scopus 로고    scopus 로고
    • retrieved on 08/18/09
    • http://www.gameontology.org/index.php/Dynamic-Difficulty-Adjustment, retrieved on 08/18/09.
  • 12
    • 33947679371 scopus 로고    scopus 로고
    • Flow in games (and everything else)
    • April
    • Chen, J. Flow in games (and everything else), Communications of the ACM, v.50 n.4, April 2007.
    • (2007) Communications of the ACM , vol.50 , Issue.4
    • Chen, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.