메뉴 건너뛰기




Volumn , Issue , 2010, Pages 210-214

Designing a collaborative learning activity in second life: An exploratory study in physics

Author keywords

Collaboration; Constructivism; Environment design; Instructional design; Multi user virtual environments; Physics; Second life

Indexed keywords

COLLABORATION; CONSTRUCTIVISM; ENVIRONMENT DESIGN; INSTRUCTIONAL DESIGNS; MULTI-USER VIRTUAL ENVIRONMENT; SECOND LIFE;

EID: 78049299162     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICALT.2010.65     Document Type: Conference Paper
Times cited : (29)

References (13)
  • 5
    • 34547231905 scopus 로고    scopus 로고
    • retrieved Jan 3, 2010 from
    • Campusin3D.com, "Second Life," retrieved Jan 3, 2010 from http://www.campusin3d.com/en/second-life
    • Second Life
  • 7
    • 73149108620 scopus 로고    scopus 로고
    • What are the learning affordances of 3-D virtual environments?
    • Jan.
    • B. Dalgarno and M. J. W. Lee, "What are the learning affordances of 3-D virtual environments?," British Journal of Educational Technology, vol. 41, Jan. 2010, pp. 10-32.
    • (2010) British Journal of Educational Technology , vol.41 , pp. 10-32
    • Dalgarno, B.1    Lee, M.J.W.2
  • 9
    • 33751401569 scopus 로고    scopus 로고
    • Designing agents to support learning by explaining
    • May
    • J. Holmes, "Designing agents to support learning by explaining," Computer & Education, vol. 48, May 2007, pp. 523-547.
    • (2007) Computer & Education , vol.48 , pp. 523-547
    • Holmes, J.1
  • 10
    • 34247265063 scopus 로고    scopus 로고
    • The Impact of Student Self-efficacy on Scientific Inquiry Skills: An Exploratory Investigation in River City, a Multiuser Virtual Environment
    • Feb.
    • D. J. Ketelhut, "The Impact of Student Self-efficacy on Scientific Inquiry Skills: An Exploratory Investigation in River City, a Multiuser Virtual Environment," Journal of Science Education and Technology, vol. 16, Feb. 2007, pp. 99-111.
    • (2007) Journal of Science Education and Technology , vol.16 , pp. 99-111
    • Ketelhut, D.J.1
  • 12
    • 33644985146 scopus 로고    scopus 로고
    • Gaming in a 3D multiuser virtual environment: Engaging students in Science lessons
    • Mar.
    • C. P. Lim, D. Nonis, and J. Hedberg, "Gaming in a 3D multiuser virtual environment: engaging students in Science lessons," British Journal of Educational technology, vol. 37, Mar. 2006, pp. 211-231.
    • (2006) British Journal of Educational Technology , vol.37 , pp. 211-231
    • Lim, C.P.1    Nonis, D.2    Hedberg, J.3
  • 13
    • 0003152751 scopus 로고
    • Thinking Technology: Toward a Constructivist Design Model
    • Apr.
    • D. H. Jonassen, "Thinking Technology: Toward a Constructivist Design Model," Educational Technology, vol. 34, Apr. 1994, pp. 34-37.
    • (1994) Educational Technology , vol.34 , pp. 34-37
    • Jonassen, D.H.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.