-
1
-
-
0025386231
-
Expected-outcome: A general model of static evaluation
-
Abramson, B. 1990. Expected-outcome: A general model of static evaluation. IEEE Trans. PAMI 12(2): 182-193.
-
(1990)
IEEE Trans. PAMI
, vol.12
, Issue.2
, pp. 182-193
-
-
Abramson, B.1
-
2
-
-
71549126935
-
Cadiaplayer: A simulation-based general game player
-
Björnsson, Y., and Finnsson, H. 2009. Cadiaplayer: A simulation-based general game player. IEEE Trans, on Computational Intelligence and AI in Games 1(1):4-15.
-
(2009)
IEEE Trans, on Computational Intelligence and AI in Games
, vol.1
, Issue.1
, pp. 4-15
-
-
Björnsson, Y.1
Finnsson, H.2
-
3
-
-
84902513084
-
Monte-Carlo go developments
-
In van den Herik, H.; Iida, H.; and Heinz, E., eds., Kluwer, Boston, MA, USA
-
Bouzy, B., and Helmstetter, B. 2003. Monte-Carlo Go Developments. In van den Herik, H.; Iida, H.; and Heinz, E., eds., Advances in Computer Games 10: Many Games, Many Challenges, 159-174. Kluwer, Boston, MA, USA.
-
(2003)
Advances in Computer Games 10: Many Games, Many Challenges
, pp. 159-174
-
-
Bouzy, B.1
Helmstetter, B.2
-
4
-
-
0003640133
-
-
Technical report, Physics Department, Syracuse University
-
Brügmann, B. 1993. Monte Carlo Go. Technical report, Physics Department, Syracuse University.
-
(1993)
Monte Carlo Go
-
-
Brügmann, B.1
-
5
-
-
36348987684
-
Heuristic evaluation functions for general game playing
-
Clune, J. 2007. Heuristic evaluation functions for General Game Playing. In 22nd AAAI, 1134-1139.
-
(2007)
22nd AAAI
, pp. 1134-1139
-
-
Clune, J.1
-
6
-
-
77955703042
-
-
PhD dissertation, University of California, Los Angeles, Department of Computer Science
-
Clune, J. E. 2008. Heuristic Evaluation Functions for General Game Playing. PhD dissertation, University of California, Los Angeles, Department of Computer Science.
-
(2008)
Heuristic Evaluation Functions for General Game Playing
-
-
Clune, J.E.1
-
7
-
-
38049037928
-
Efficient selectivity and backup operators in Monte-Carlo tree search
-
Coulom, R. 2006. Efficient selectivity and backup operators in Monte-Carlo tree search. In CG2006, 72-83.
-
(2006)
CG2006
, pp. 72-83
-
-
Coulom, R.1
-
9
-
-
57749181518
-
Simulation-based approach to general game playing
-
Finnsson, H., and Björnsson, Y. 2008. Simulation-based approach to general game playing. In 23rd AAAI, 259-264.
-
(2008)
23rd AAAI
, pp. 259-264
-
-
Finnsson, H.1
Björnsson, Y.2
-
12
-
-
34547990649
-
Combining online and of fline knowledge in UCT
-
Ghahramani, Z., ed., ACM
-
Gelly, S., and Silver, D. 2007. Combining online and of fline knowledge in UCT. In Ghahramani, Z., ed., ICML, volume 227, 273-280. ACM.
-
(2007)
ICML
, vol.227
, pp. 273-280
-
-
Gelly, S.1
Silver, D.2
-
13
-
-
34250659969
-
-
Technical Report 6062, INRIA
-
Gelly, S.; Wang, Y; Munos, R.; and Teytaud, O. 2006. Modification of UCT with patterns in Monte-Carlo Go. Technical Report 6062, INRIA.
-
(2006)
Modification of UCT with Patterns in Monte-Carlo Go
-
-
Gelly, S.1
Wang, Y.2
Munos, R.3
Teytaud, O.4
-
15
-
-
33750293964
-
Bandit based monte-carlo planning
-
Kocsis, L., and Szepesväri, C. 2006. Bandit based Monte-Carlo planning. In ECML, 282-293.
-
(2006)
ECML
, pp. 282-293
-
-
Kocsis, L.1
Szepesväri, C.2
-
16
-
-
33750720915
-
Automatic heuristic construction in a complete general game player
-
Kuhlmann, G.; Dresner, K.; and Stone, P. 2006. Automatic heuristic construction in a complete general game player. In 21 st AAAI, 1457-62.
-
(2006)
21 St AAAI
, pp. 1457-1462
-
-
Kuhlmann, G.1
Dresner, K.2
Stone, P.3
-
17
-
-
0030085010
-
A strategic metagame player for general chess-like games
-
Pell, B. 1996. A strategic metagame player for general chess-like games. Computational Intelligence 12:177-198.
-
(1996)
Computational Intelligence
, vol.12
, pp. 177-198
-
-
Pell, B.1
-
18
-
-
36349035417
-
Fluxplayer: A successful general game player
-
Schiffel, S., and Thielscher, M. 2007. Fluxplayer: A successful general game player. In 22nd AAAI, 1191-1196.
-
(2007)
22nd AAAI
, pp. 1191-1196
-
-
Schiffel, S.1
Thielscher, M.2
-
19
-
-
58449110565
-
Knowledge generation for improving simulations in UCT for general game playing
-
Springer
-
Sharma, S.; Kobti, Z.; and Goodwin, S. 2008. Knowledge generation for improving simulations in UCT for general game playing. In AI 2008: Advances in Artificial Intelligence. Springer. 49-55.
-
(2008)
AI 2008: Advances in Artificial Intelligence
, pp. 49-55
-
-
Sharma, S.1
Kobti, Z.2
Goodwin, S.3
-
20
-
-
33847202724
-
Learning to predict by the methods of temporal differences
-
Sutton, R. S. 1988. Learning to predict by the methods of temporal differences. Machine Learning 3:9-44.
-
(1988)
Machine Learning
, vol.3
, pp. 9-44
-
-
Sutton, R.S.1
|