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Volumn 2, Issue 2, 2010, Pages 3190-3197

Experiences and motivations of the young for participation in virtual worlds

Author keywords

computer assisted learning; motivation; multi user virtual environments; user experience; Virtual worlds

Indexed keywords


EID: 77957696546     PISSN: 18770428     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1016/j.sbspro.2010.03.488     Document Type: Conference Paper
Times cited : (20)

References (23)
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  • 3
    • 64949157275 scopus 로고    scopus 로고
    • Toward a definition of "virtual worlds"
    • On-line serial
    • Bell, M. W. (2008). Toward a definition of "virtual worlds". Journal of Virtual Worlds Research [On-line serial], 1 (1). URL http://www.jvwresearch.org/v1n1-bell.html
    • (2008) Journal of Virtual Worlds Research , vol.1 , Issue.1
    • Bell, M.W.1
  • 16
    • 84880395921 scopus 로고    scopus 로고
    • Video game uses and gratifications as predictors of use and game preference
    • P. Vorderer and J. Bryant (Eds), Lawrence Erlbaum Associates
    • Sherry, J. L., Lucas, K., Greenberg, B. S. & Lachlan, K. (2006). Video game uses and gratifications as predictors of use and game preference. In P. Vorderer and J. Bryant (Eds), Playing video games: motives, responses, and consequences (pp. 248-262). Lawrence Erlbaum Associates.
    • (2006) Playing Video Games: Motives, Responses, and Consequences , pp. 248-262
    • Sherry, J.L.1    Lucas, K.2    Greenberg, B.S.3    Lachlan, K.4
  • 17
    • 77953589050 scopus 로고    scopus 로고
    • Demographics of virtual worlds
    • On-line serial
    • Spence, J. (2008). Demographics of virtual worlds. Journal of Virtual Worlds Research [On-line serial], 1 (2). URL http://journals.tdl.org/jvwr/ article/view/360/272
    • (2008) Journal of Virtual Worlds Research , vol.1 , Issue.2
    • Spence, J.1
  • 18
    • 33750021793 scopus 로고    scopus 로고
    • Where everybody knows your (screen) name: Online games as "third places"
    • On-line serial
    • Steinkuehler, C. & Williams, D. (2006). Where everybody knows your (screen) name: online games as "third places". Journal of Computer-Mediated Communication [On-line serial], 11 (4). URL http://jcmc.indiana.edu/vol11/issue4/steinkuehler.html
    • (2006) Journal of Computer-Mediated Communication , vol.11 , Issue.4
    • Steinkuehler, C.1    Williams, D.2
  • 19
  • 21
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    • The "new" virtual consumer: Exploring the experiences of new users
    • On-line serial
    • Wetsch, L. R. (2008). The "new" virtual consumer: Exploring the experiences of new users. Journal of Virtual Worlds Research [On-line serial], 1 (2). URL http://journals.tdl.org/jvwr/article/view/361/273
    • (2008) Journal of Virtual Worlds Research , vol.1 , Issue.2
    • Wetsch, L.R.1
  • 22
    • 33847739415 scopus 로고    scopus 로고
    • Motivations of play in online games
    • Yee, N. (2005). Motivations of play in online games. Cyberpsychology and Behavior, 9, 772-775.
    • (2005) Cyberpsychology and Behavior , vol.9 , pp. 772-775
    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.