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Volumn 54, Issue 1, 2010, Pages 61-63

Video games and digital literacies

Author keywords

Adolescence; Article; Digital; Motivation

Indexed keywords


EID: 77956359093     PISSN: 10813004     EISSN: None     Source Type: Journal    
DOI: 10.1598/JAAL.54.1.7     Document Type: Article
Times cited : (96)

References (11)
  • 4
    • 33746430998 scopus 로고    scopus 로고
    • Complete freedom of movement: Video games as gendered play spaces. In Cambridge MA: MIT Press
    • Jenkins, H. (2006). Complete freedom of movement: Video games as gendered play spaces. In K. Salen & E. Zimmerman (Eds.), The game design reader: A rules of play anthology (pp. 330363). Cambridge MA: MIT Press.
    • (2006) The Game Design Reader: A Rules of Play Anthology , pp. 330-363
    • Jenkins, H.1    Salen, K.2
  • 8
    • 52649085709 scopus 로고    scopus 로고
    • Digital literacies go to school: Potholes and possibilities
    • OBrien, D. & Scharber, C. (2008). Digital literacies go to school: Potholes and possibilities. Journal of Adolescent & Adult Literacy, 52 (1), 6668.
    • (2008) Journal of Adolescent & Adult Literacy , vol.52 , Issue.1 , pp. 66-68
    • Obrien, D.1    Scharber, C.2
  • 9
    • 33748332818 scopus 로고    scopus 로고
    • Massively multiplayer online video gaming as participation in a discourse
    • Steinkuehler, C.A. (2006). Massively multiplayer online video gaming as participation in a discourse. Mind, Culture, and Activity, 13 (1), 3852.
    • (2006) Mind, Culture, and Activity , vol.13 , Issue.1 , pp. 38-52
    • Steinkuehler, C.A.1
  • 10
    • 41849118547 scopus 로고    scopus 로고
    • Massively multiplayer online gaming as a constellation of literacy practices
    • Steinkuehler, C.A. (2007). Massively multiplayer online gaming as a constellation of literacy practices. eLearning and Digital Media, 4 (3), 297318.
    • (2007) ELearning and Digital Media , vol.4 , Issue.3 , pp. 297-318
    • Steinkuehler, C.A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.