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Charles, D., Kerr, A., McNeill, M., McAlister, M., Black, M., Kcklich, J., et al. (2005). Player-centred game design: Player modelling and adaptive digital games. Paper presented at the Digital Games Research Conference, Vancouver, Canada.
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Dalziel, J. (2003). Implementing Learning Design: The Learning Activity Management System (LAMS). Paper presented at the 20th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education, Adelaide, Australia.
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Dalziel, J.1
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Dougiamas, M., & Taylor, P. (2003). Moodle: Using Learning Communities to Create an Open Source Course Management System. Paper presented at the World Conference on Educational Multimedia, Hypermedia and Telecommunications 2003, Honolulu, HI.
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Dougiamas, M.1
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Farmer, J., & Dolphin, I. (2005). Sakai: eLearning and More. Paper presented at the 11th European Univeristy Information Systems (EUNIS 2005), Manchester, UK.
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Sakai: Elearning And More
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Farmer, J.1
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Goldberg, M.W.1
Salari, S.2
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Graf, S., Lin, T., & Kinshuk. (2005). Improving student modelling: the relationship between learning styles and cognitive traits. Paper presented at the Cognition and Exploratory Learning Digital Age (CELDA2005), Porto, Portugal.
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Graf, S.1
Lin, T.2
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Kanendran, T. A., Savarimuthu, J., & Durga-Kum, B. V. (2004 November, 25-26). e-Learning Standards. Paper presented at the Proceedings of the 3rd European Conference on E-Learning, Paris.
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McDowell, P., Darken, R., Sullivan, J., & Johnson, E. (2005). Delta3D: A Complete Open Source Game and Simulation Engine for Building Military Training Systems. Paper presented at The Interservice/ Industry Training, Simulation & Education Conference (I/ITSEC).
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A documental approach to adventure game development
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Moreno-Ger, P., Sierra, J. L., Martínez-Ortiz, I., & Fernández-Manjón, B. (2007). A Documental Approach to Adventure Game Development. Science of Computer Programming, 67(1), 3-31. doi:10.1016/j. scico.2006.07.003
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Pivec, M., & Dziabenko, O. (2004). Game-Based Learning in Univeristies and Lifelong Learning: "Unigame: Social Skills and Knowledge Training" Game Concept. Journal of Universal Computer Science, 10(1), 4-12.
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Rey-López, M., Díaz-Redondo, R. P., Fernández- Vilas, A., Pazos-Arias, J. J., López-Nores, M., & García-Duque, J. (2008). T-MAESTRO and its authoring tool: using adaptation to integrate entertainment into personalized t-learning. Multimedia Tools and Applications, 40, 409-451. .doi:10.1007/ s11042-008-0213-4
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November 14-15. Paper presented at the The Fifth Annual International Conference in Computer Game Design and Technology, Liverpool, UK
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Tang, S. H. M. (2007, November 14-15). Describing Games for Learning: Terms, Scope and Learning Approaches. Paper presented at the The Fifth Annual International Conference in Computer Game Design and Technology, Liverpool, UK.
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Torrente, J., Lavín-Mera, P., Moreno-Ger, P., & Fernández-Manjón, B. (2008). Coordinating Heterogeneous Game-based Learning Approaches in Online Learning Environments. Paper presented at the the Sixth International Game Design and Technology Workshop and Conference (GDTW2008).
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Coordinating Heterogeneous Game-based Learning Approaches in Online Learning Environments
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Torrente, J.1
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