-
2
-
-
41149153478
-
AMAZEd: Designing an affective social game for children
-
Al Mahmud A, Mubin O, Octavia JR, Shahid S, Yeo L, Markopoulos P, and Martens JB (2007) aMAZEd: designing an affective social game for children. In: Proceedings of the 6th international conference on interaction design and children (IDC'07)
-
(2007)
Proceedings of the 6th International Conference on Interaction Design and Children (IDC'07)
-
-
Al Mahmud, A.1
Mubin, O.2
Octavia, J.R.3
Shahid, S.4
Yeo, L.5
Markopoulos, P.6
Martens, J.B.7
-
6
-
-
67649410296
-
Interactive play objects and the effects of open-ended play on social interaction and fun
-
Bekker T, Sturm J, Wesselink R, Groenendaal B, and Eggen B (2008) Interactive play objects and the effects of open-ended play on social interaction and fun. In: Proceedings of international conference on advances in computer entertainment technologies (ACE), pp 389-392
-
(2008)
Proceedings of International Conference on Advances in Computer Entertainment Technologies (ACE)
, pp. 389-392
-
-
Bekker, T.1
Sturm, J.2
Wesselink, R.3
Groenendaal, B.4
Eggen, B.5
-
9
-
-
70450245469
-
Stimulating social and physical activity through open-ended play
-
IDC 2009, Como, Italy
-
Bekker T, Sturm J. (2009) Stimulating social and physical activity through open-ended play. In: Proceedings of interaction design and children, IDC 2009, Como, Italy, pp 309-311
-
(2009)
Proceedings of Interaction Design and Children
, pp. 309-311
-
-
Bekker, T.1
Sturm, J.2
-
10
-
-
33746085959
-
Can you see me now?
-
DOI 10.1145/1143518.1143522
-
S Benford A Crabtree M Flintham A Drozd R Anastasi M Paxton N Tandavanitj M Adams J Row-Farr 2006 Can you see me now? ACM Trans Comput Hum Interact 13 1 100 133 10.1145/1143518.1143522 (Pubitemid 44076465)
-
(2006)
ACM Transactions on Computer-Human Interaction
, vol.13
, Issue.1
, pp. 100-133
-
-
Benford, S.1
Crabtree, A.2
Flintham, M.3
Drozd, A.4
Anastasi, R.5
Paxton, M.6
Tandavanitj, N.7
Adams, M.8
Row-Farr, J.9
-
12
-
-
33845313625
-
A social and physical inter-generational computer game for the elderly and children: Age invaders
-
Cheok AD, Lee SP, Kodagoda S, Tat KE, Thang LN (2005) A social and physical inter-generational computer game for the elderly and children: age invaders. In: Proceedings of the 9th IEEE international symposium on wearable computers (ISWC '05), pp 202-203
-
(2005)
Proceedings of the 9th IEEE International Symposium on Wearable Computers (ISWC '05)
, pp. 202-203
-
-
Cheok, A.D.1
Lee, S.P.2
Kodagoda, S.3
Tat, K.E.4
Thang, L.N.5
-
14
-
-
77956226849
-
A design approach to decentralized interactive environments
-
Nijholt A, Reidsma D, Hondrop H (eds) Springer, Berlin
-
van Essen H, Rijnbout P, de Graaf M (2009) A design approach to decentralized interactive environments. In: Nijholt A, Reidsma D, Hondrop H (eds) Intelligent technologies for interactive entertainment, LNICST, vol 9. Springer, Berlin, pp 56-67
-
(2009)
Intelligent Technologies for Interactive Entertainment, LNICST
, vol.9
, pp. 56-67
-
-
Van Essen, H.1
Rijnbout, P.2
De Graaf, M.3
-
17
-
-
84885889889
-
Interactive play objects: The influence of multimodal output on open-ended play
-
Amsterdam, The Netherlands
-
Hopma E, Sturm J, Bekker T (2009) Interactive play objects: the influence of multimodal output on open-ended play. In: Proceedings 3rd international conference on intelligent technologies for interactive entertainment (Intetain'09), Amsterdam, The Netherlands, pp 78-89
-
(2009)
Proceedings 3rd International Conference on Intelligent Technologies for Interactive Entertainment (Intetain'09)
, pp. 78-89
-
-
Hopma, E.1
Sturm, J.2
Bekker, T.3
-
18
-
-
0345534041
-
Children's gaming
-
B. Sutton-Smith J. Mechling T. Johnson F. McMahon (eds). Garland New York
-
Hughes LA (1995) Children's gaming. In: Sutton-Smith B, Mechling J, Johnson T, McMahon F (eds) Children's folklore: a sourcebook. Garland, New York, pp 93-119
-
(1995)
Children's Folklore: A Sourcebook
, pp. 93-119
-
-
Hughes, L.A.1
-
20
-
-
33745852226
-
Persuasive technology for human well-being: Setting the scene
-
IJsselsteijn W, Kort Y de, Midden C, Eggen B, van den Hoven E (2006) Persuasive technology for human well-being: setting the scene. In: proceedings of PERSUASIVE 2006, pp 1-5
-
(2006)
Proceedings of PERSUASIVE 2006
, pp. 1-5
-
-
Ijsselsteijn, W.1
De Kort, Y.2
Midden, C.3
Eggen, B.4
Van Den Hoven, E.5
-
21
-
-
0032643867
-
PingPongPlus: Design of an athletic-tangible interface for computer-supported cooperative play
-
Ishii H, Wisneski C, Orbanes J, Chun B, Paradiso J (1999) PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play. In: Proceedings of CHI '99, pp 394-401
-
(1999)
Proceedings of CHI '99
, pp. 394-401
-
-
Ishii, H.1
Wisneski, C.2
Orbanes, J.3
Chun, B.4
Paradiso, J.5
-
25
-
-
0004064564
-
-
Cambridge University Press Cambridge 10.1017/CBO9780511609268
-
Lave J (1988) Cognition in practice. Cambridge University Press, Cambridge
-
(1988)
Cognition in Practice
-
-
Lave, J.1
-
26
-
-
84876671673
-
Selecting optimal modalities for multimodal interaction in mobile and pervasive environments
-
Pervasive
-
Lemmelä S (2008) Selecting optimal modalities for multimodal interaction in mobile and pervasive environments. In: Proceedings of IMUx (improved mobile user experience) workshop, Pervasive 2008
-
(2008)
Proceedings of IMUx (Improved Mobile User Experience) Workshop 2008
-
-
Lemmelä, S.1
-
27
-
-
33745855395
-
Pervasive games: Bringing computer entertainment back to the real world
-
Magerkurth C, Cheok AD, Mandryk RL, Nilsen T (2005) Pervasive games: bringing computer entertainment back to the real world. Comput Entertain 3(3):1-19
-
(2005)
Comput Entertain
, vol.3
, Issue.3
, pp. 1-19
-
-
Magerkurth, C.1
Cheok, A.D.2
Mandryk, R.L.3
Nilsen, T.4
-
29
-
-
0001925212
-
Studying context: A comparison of activity theory, situated action models and distributed cognition
-
Nardi B (ed) MIT Press, Cambridge
-
Nardi B (1997) Studying context: a comparison of activity theory, situated action models and distributed cognition. In: Nardi B (ed) Context and consciousness: activity theory and human computer interaction. MIT Press, Cambridge, pp 35-52
-
(1997)
Context and Consciousness: Activity Theory and Human Computer Interaction
, pp. 35-52
-
-
Nardi, B.1
-
31
-
-
0001727310
-
Social participation among preschool children
-
Parten MB (1932) Social participation among preschool children. J Abnorm Soc Psychol
-
(1932)
J Abnorm Soc Psychol
-
-
Parten, M.B.1
-
33
-
-
85035151992
-
Development of the kids game experience questionnaire: A self report instrument to assess digital game experiences in children
-
Poster Presentation at the Michigan
-
Poels K, IJsselsteijn WA, de Kort YAW (2008) Development of the kids game experience questionnaire: a self report instrument to assess digital game experiences in children. Poster Presentation at the Meaningful Play conference, Michigan
-
(2008)
Meaningful Play Conference
-
-
Poels, K.1
Ijsselsteijn, W.A.2
De Kort Yaw3
-
36
-
-
33745813446
-
Extending and augmenting scientific enquiry through pervasive learning environments: Children
-
Y Rogers S Price 2004 Extending and augmenting scientific enquiry through pervasive learning environments: children Youth Environ 14 2 67 83
-
(2004)
Youth Environ
, vol.14
, Issue.2
, pp. 67-83
-
-
Rogers, Y.1
Price, S.2
-
37
-
-
27944489555
-
A framework for designing sensor-based interactions to promote exploration and reflection in play
-
DOI 10.1016/j.ijhcs.2005.05.004, PII S1071581905001126
-
Y Rogers H Muller 2006 A framework for designing sensor-based interactions to promote exploration and reflection in play Int J Hum Comput Stud 64 1 1 14 10.1016/j.ijhcs.2005.05.004 (Pubitemid 41681998)
-
(2006)
International Journal of Human Computer Studies
, vol.64
, Issue.1
, pp. 1-14
-
-
Rogers, Y.1
Muller, H.2
-
38
-
-
0003415666
-
-
The Center for Children, Relationships, and Culture of the University of Maryland
-
Rubin KH (2008) The play observation scale (POS). The Center for Children, Relationships, and Culture of the University of Maryland
-
(2008)
The Play Observation Scale (POS)
-
-
Rubin, K.H.1
-
39
-
-
38049180604
-
Head up games: The games of the future will look more like the games of the past
-
Soute I, Markopoulos P (2007) Head up games: The games of the future will look more like the games of the past. In: Proceedings of INTERACT 2007, pp 404-407
-
(2007)
Proceedings of INTERACT 2007
, pp. 404-407
-
-
Soute, I.1
Markopoulos, P.2
-
40
-
-
77956229034
-
"Move it" - A persuasive game for 11-year old children to increase awareness about a healthy balance between eating and exercising
-
Stienstra J, Hopma, Bekker M (2006) 'Move it'-a persuasive game for 11-year old children to increase awareness about a healthy balance between eating and exercising. In: Adjunct proceedings of persuasive 06, pp 21-25
-
(2006)
Adjunct Proceedings of Persuasive 06
, pp. 21-25
-
-
Stienstra, J.1
Hopma2
Bekker, M.3
-
43
-
-
77956229117
-
-
Accessed 29 May 2009
-
Swinxs website. http://www.swinxs.com. Accessed 29 May 2009
-
-
-
|