메뉴 건너뛰기




Volumn 14, Issue 5, 2010, Pages 385-396

Designing playful interactions for social interaction and physical play

Author keywords

Creativity; Emergent behavior; Intelligent play objects; Physical activity; Social interaction

Indexed keywords

CREATIVITY; EMERGENT BEHAVIORS; INTELLIGENT PLAY OBJECTS; PHYSICAL ACTIVITY; SOCIAL INTERACTIONS;

EID: 77956228333     PISSN: 16174909     EISSN: None     Source Type: Journal    
DOI: 10.1007/s00779-009-0264-1     Document Type: Article
Times cited : (128)

References (45)
  • 9
    • 70450245469 scopus 로고    scopus 로고
    • Stimulating social and physical activity through open-ended play
    • IDC 2009, Como, Italy
    • Bekker T, Sturm J. (2009) Stimulating social and physical activity through open-ended play. In: Proceedings of interaction design and children, IDC 2009, Como, Italy, pp 309-311
    • (2009) Proceedings of Interaction Design and Children , pp. 309-311
    • Bekker, T.1    Sturm, J.2
  • 14
    • 77956226849 scopus 로고    scopus 로고
    • A design approach to decentralized interactive environments
    • Nijholt A, Reidsma D, Hondrop H (eds) Springer, Berlin
    • van Essen H, Rijnbout P, de Graaf M (2009) A design approach to decentralized interactive environments. In: Nijholt A, Reidsma D, Hondrop H (eds) Intelligent technologies for interactive entertainment, LNICST, vol 9. Springer, Berlin, pp 56-67
    • (2009) Intelligent Technologies for Interactive Entertainment, LNICST , vol.9 , pp. 56-67
    • Van Essen, H.1    Rijnbout, P.2    De Graaf, M.3
  • 18
    • 0345534041 scopus 로고
    • Children's gaming
    • B. Sutton-Smith J. Mechling T. Johnson F. McMahon (eds). Garland New York
    • Hughes LA (1995) Children's gaming. In: Sutton-Smith B, Mechling J, Johnson T, McMahon F (eds) Children's folklore: a sourcebook. Garland, New York, pp 93-119
    • (1995) Children's Folklore: A Sourcebook , pp. 93-119
    • Hughes, L.A.1
  • 21
    • 0032643867 scopus 로고    scopus 로고
    • PingPongPlus: Design of an athletic-tangible interface for computer-supported cooperative play
    • Ishii H, Wisneski C, Orbanes J, Chun B, Paradiso J (1999) PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play. In: Proceedings of CHI '99, pp 394-401
    • (1999) Proceedings of CHI '99 , pp. 394-401
    • Ishii, H.1    Wisneski, C.2    Orbanes, J.3    Chun, B.4    Paradiso, J.5
  • 23
    • 0000224678 scopus 로고    scopus 로고
    • Consensus over de Nederlandse Norm Gezond Bewegen
    • HGC Kemper WTM Ooijendijk M Stiggelbout 2000 Consensus over de Nederlandse Norm Gezond Bewegen TSG 78 180 183
    • (2000) TSG , vol.78 , pp. 180-183
    • Kemper, H.G.C.1    Ooijendijk, W.T.M.2    Stiggelbout, M.3
  • 25
    • 0004064564 scopus 로고
    • Cambridge University Press Cambridge 10.1017/CBO9780511609268
    • Lave J (1988) Cognition in practice. Cambridge University Press, Cambridge
    • (1988) Cognition in Practice
    • Lave, J.1
  • 27
    • 33745855395 scopus 로고    scopus 로고
    • Pervasive games: Bringing computer entertainment back to the real world
    • Magerkurth C, Cheok AD, Mandryk RL, Nilsen T (2005) Pervasive games: bringing computer entertainment back to the real world. Comput Entertain 3(3):1-19
    • (2005) Comput Entertain , vol.3 , Issue.3 , pp. 1-19
    • Magerkurth, C.1    Cheok, A.D.2    Mandryk, R.L.3    Nilsen, T.4
  • 29
    • 0001925212 scopus 로고    scopus 로고
    • Studying context: A comparison of activity theory, situated action models and distributed cognition
    • Nardi B (ed) MIT Press, Cambridge
    • Nardi B (1997) Studying context: a comparison of activity theory, situated action models and distributed cognition. In: Nardi B (ed) Context and consciousness: activity theory and human computer interaction. MIT Press, Cambridge, pp 35-52
    • (1997) Context and Consciousness: Activity Theory and Human Computer Interaction , pp. 35-52
    • Nardi, B.1
  • 31
    • 0001727310 scopus 로고
    • Social participation among preschool children
    • Parten MB (1932) Social participation among preschool children. J Abnorm Soc Psychol
    • (1932) J Abnorm Soc Psychol
    • Parten, M.B.1
  • 33
    • 85035151992 scopus 로고    scopus 로고
    • Development of the kids game experience questionnaire: A self report instrument to assess digital game experiences in children
    • Poster Presentation at the Michigan
    • Poels K, IJsselsteijn WA, de Kort YAW (2008) Development of the kids game experience questionnaire: a self report instrument to assess digital game experiences in children. Poster Presentation at the Meaningful Play conference, Michigan
    • (2008) Meaningful Play Conference
    • Poels, K.1    Ijsselsteijn, W.A.2    De Kort Yaw3
  • 36
    • 33745813446 scopus 로고    scopus 로고
    • Extending and augmenting scientific enquiry through pervasive learning environments: Children
    • Y Rogers S Price 2004 Extending and augmenting scientific enquiry through pervasive learning environments: children Youth Environ 14 2 67 83
    • (2004) Youth Environ , vol.14 , Issue.2 , pp. 67-83
    • Rogers, Y.1    Price, S.2
  • 37
    • 27944489555 scopus 로고    scopus 로고
    • A framework for designing sensor-based interactions to promote exploration and reflection in play
    • DOI 10.1016/j.ijhcs.2005.05.004, PII S1071581905001126
    • Y Rogers H Muller 2006 A framework for designing sensor-based interactions to promote exploration and reflection in play Int J Hum Comput Stud 64 1 1 14 10.1016/j.ijhcs.2005.05.004 (Pubitemid 41681998)
    • (2006) International Journal of Human Computer Studies , vol.64 , Issue.1 , pp. 1-14
    • Rogers, Y.1    Muller, H.2
  • 38
    • 0003415666 scopus 로고    scopus 로고
    • The Center for Children, Relationships, and Culture of the University of Maryland
    • Rubin KH (2008) The play observation scale (POS). The Center for Children, Relationships, and Culture of the University of Maryland
    • (2008) The Play Observation Scale (POS)
    • Rubin, K.H.1
  • 39
    • 38049180604 scopus 로고    scopus 로고
    • Head up games: The games of the future will look more like the games of the past
    • Soute I, Markopoulos P (2007) Head up games: The games of the future will look more like the games of the past. In: Proceedings of INTERACT 2007, pp 404-407
    • (2007) Proceedings of INTERACT 2007 , pp. 404-407
    • Soute, I.1    Markopoulos, P.2
  • 40
    • 77956229034 scopus 로고    scopus 로고
    • "Move it" - A persuasive game for 11-year old children to increase awareness about a healthy balance between eating and exercising
    • Stienstra J, Hopma, Bekker M (2006) 'Move it'-a persuasive game for 11-year old children to increase awareness about a healthy balance between eating and exercising. In: Adjunct proceedings of persuasive 06, pp 21-25
    • (2006) Adjunct Proceedings of Persuasive 06 , pp. 21-25
    • Stienstra, J.1    Hopma2    Bekker, M.3
  • 43
    • 77956229117 scopus 로고    scopus 로고
    • Accessed 29 May 2009
    • Swinxs website. http://www.swinxs.com. Accessed 29 May 2009
  • 45
    • 77956227921 scopus 로고    scopus 로고
    • Foundations of sport and exercise psychology
    • Weinberg RS, Gould D (2003) Foundations of sport and exercise psychology. Human Kinetics
    • (2003) Human Kinetics
    • Weinberg, R.S.1    Gould, D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.