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Volumn 7, Issue 3, 2010, Pages 202-205

Virtual patients: Practical advice for clinical authors using Labyrinth

Author keywords

[No Author keywords available]

Indexed keywords

ARTICLE; COMPUTER INTERFACE; CURRICULUM; EDUCATIONAL TECHNOLOGY; HUMAN; INSTRUMENTATION; INTERNET; LEARNING; MEDICAL STUDENT; METHODOLOGY; PSYCHOLOGICAL ASPECT; TEACHING; UNITED KINGDOM; WRITING;

EID: 77955725631     PISSN: 17434971     EISSN: 1743498X     Source Type: Journal    
DOI: 10.1111/j.1743-498X.2010.00382.x     Document Type: Article
Times cited : (10)

References (3)
  • 1
    • 46749093357 scopus 로고    scopus 로고
    • Leveraging Game Informed Learning in Higher Education
    • Begg M. Leveraging Game Informed Learning in Higher Education. Med Teach 2008, 30:155-158.
    • (2008) Med Teach , vol.30 , pp. 155-158
    • Begg, M.1
  • 2
    • 46749129525 scopus 로고    scopus 로고
    • Virtual Patients: considerations of narrative and gameplay
    • Burmester M, Gerhard D, Thissen F. eds, Stuttgart Media University: Universitatsverlag Karlsruhe
    • Begg M, Ellaway R, Dewhurst D, Macleod H. Virtual Patients: considerations of narrative and gameplay. Digital Game Based Learning: 4th International Symposium for Information Design 2006, 101-113. Burmester M, Gerhard D, Thissen F, eds, Stuttgart Media University: Universitatsverlag Karlsruhe, pp
    • (2006) Digital Game Based Learning: 4th International Symposium for Information Design , pp. 101-113
    • Begg, M.1    Ellaway, R.2    Dewhurst, D.3    Macleod, H.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.