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Volumn , Issue , 2008, Pages 216-217

Monte-carlo tree search: A new framework for game ai

Author keywords

[No Author keywords available]

Indexed keywords

DOMAIN KNOWLEDGE; GAME AI; HIGH QUALITY; MONTE-CARLO TREE SEARCHES; SEARCH SPACES; UNIFIED FRAMEWORK; VIDEO GAME;

EID: 77955681360     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (325)

References (5)
  • 1
    • 4644273877 scopus 로고    scopus 로고
    • Charles River Media, Hingham, MA. U.S.A. chapter Automatically Generating Score Functions for Strategy Games
    • Bakkes, S., and Spronck, P. 2008. AI Game Programming Wisdom 4. Charles River Media, Hingham, MA., U.S.A. chapter Automatically Generating Score Functions for Strategy Games, 647-658.
    • (2008) AI Game Programming Wisdom , vol.4 , pp. 647-658
    • Bakkes, S.1    Spronck, P.2
  • 4
    • 33750293964 scopus 로고    scopus 로고
    • Bandit based monte- carlo planning
    • Lecture Notes in Artificial Intelligence 4212
    • Kocsis, L., and Szepesvari, C. 2006. Bandit Based Monte- Carlo Planning. In Machine Learning: ECML 2006, Lecture Notes in Artificial Intelligence 4212, 282-293.
    • (2006) Machine Learning: ECML 2006 , pp. 282-293
    • Kocsis, L.1    Szepesvari, C.2
  • 5
    • 0036146034 scopus 로고    scopus 로고
    • World-championship-caliber scrabble
    • Sheppard, B. 2002. World-championship-caliber scrabble. Artificial Intelligence 134(1):241-275.
    • (2002) Artificial Intelligence , vol.134 , Issue.1 , pp. 241-275
    • Sheppard, B.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.