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Volumn , Issue , 2010, Pages 139-146

Analysis of level design 'push & pull' within 21 games

Author keywords

3D games; Design pattern; Player movement

Indexed keywords

AFFORDANCES; DESIGN PATTERNS; ENVIRONMENTAL RESISTANCE; LEVEL DESIGN; SIMILARITIES AND DIFFERENCES; WALKTHROUGHS;

EID: 77955146092     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1822348.1822367     Document Type: Conference Paper
Times cited : (14)

References (16)
  • 2
    • 61049521646 scopus 로고    scopus 로고
    • The political economy of canada's video and computer game industry
    • N. Dyer-Witheford, "The Political Economy of Canada's Video and Computer Game Industry," Canadian Journal of Communication, 2005.
    • (2005) Canadian Journal of Communication
    • Dyer-Witheford, N.1
  • 4
    • 77956271483 scopus 로고    scopus 로고
    • Design patterns to guide player movement in 3D games
    • D. Milam and M. Seif El-Nasr, "Design Patterns to Guide Player Movement in 3D Games," SIGGRAPH, 2010.
    • (2010) SIGGRAPH
    • Milam, D.1    Seif El-Nasr, M.2
  • 5
    • 33745817875 scopus 로고    scopus 로고
    • Hingham, MA: Charles River Media
    • E. Byrne, Game Level Design, Hingham, MA: Charles River Media, 2005.
    • (2005) Game Level Design
    • Byrne, E.1
  • 12
    • 72149085054 scopus 로고    scopus 로고
    • Tools for creating dramatic game dynamics
    • E. Zimmerman and K. Salen, Eds., Cambridge, MA: MIT Press
    • M. LeBlanc, "Tools for Creating Dramatic Game Dynamics," The Game Design Reader: A Rules of Play Anthology, E. Zimmerman and K. Salen, Eds., Cambridge, MA: MIT Press, 2006.
    • (2006) The Game Design Reader: A Rules of Play Anthology
    • Leblanc, M.1
  • 13
    • 77955156701 scopus 로고    scopus 로고
    • Formal abstract design tools
    • E. Zimmerman and K. Salen, Eds., Cambridge, MA: MIT Press
    • D. Church, "Formal Abstract Design Tools," The Game Design Reader: A Rules of Play Anthology, E. Zimmerman and K. Salen, Eds., Cambridge, MA: MIT Press, 2006.
    • (2006) The Game Design Reader: A Rules of Play Anthology
    • Church, D.1
  • 14
    • 77955133025 scopus 로고    scopus 로고
    • Games and design patterns
    • E. Zimmerman and K. Salen, Eds., Cambridge, MA: MIT Press
    • S. Bjork and J. Holopainen, "Games and Design Patterns," The Game Design Reader, E. Zimmerman and K. Salen, Eds., Cambridge, MA: MIT Press, 2006.
    • (2006) The Game Design Reader
    • Bjork, S.1    Holopainen, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.