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Volumn , Issue , 2010, Pages 41-54

Transactional memory support for scalable and transparent parallelization of multiplayer games

Author keywords

load balancing; massively multiplayer games; scalability; software transactional memory; synchronization

Indexed keywords

BOUNDING BOX; FALSE SHARING; HIGH IMPACT; HIGHER-DEGREE; HOT SPOT; LOAD-BALANCING; MASSIVELY MULTIPLAYER GAMES; MULTIPLAYER GAMES; PARALLELIZATIONS; SECOND ORDER EFFECT; SOFTWARE TRANSACTIONAL MEMORY; SYNTHETIC WORKLOADS; TASK ASSIGNMENT; TRANSACTIONAL MEMORY;

EID: 77954612047     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1755913.1755919     Document Type: Conference Paper
Times cited : (23)

References (23)
  • 2
    • 77954600671 scopus 로고    scopus 로고
    • Behavior and performance of interactive multi-player game servers
    • A. Abdelkhalek, A. Bilas, and A. Moshovos. Behavior and performance of interactive multi-player game servers. In Cluster Computing, 2001.
    • (2001) Cluster Computing
    • Abdelkhalek, A.1    Bilas, A.2    Moshovos, A.3
  • 3
    • 31844431504 scopus 로고    scopus 로고
    • Locality aware dynamic load management for massively multiplayer games
    • June
    • J. Chen, B. Wu, M. Delap, B. Knutsson, H. Lu, and C. Amza. Locality aware dynamic load management for massively multiplayer games. In PPoPP, pages 289-300, June 2005.
    • (2005) PPoPP , pp. 289-300
    • Chen, J.1    Wu, B.2    Delap, M.3    Knutsson, B.4    Lu, H.5    Amza, C.6
  • 4
  • 12
    • 67650093462 scopus 로고    scopus 로고
    • An efficient transactional memory algorithm for computing minimum spanning forest of sparse graphs
    • S. Kang and D. A. Bader. An efficient transactional memory algorithm for computing minimum spanning forest of sparse graphs. ACM Symposium on Principles and Practice of Parallel Programming (PPoPP), 44(4):15-24, 2009.
    • (2009) ACM Symposium on Principles and Practice of Parallel Programming (PPoPP) , vol.44 , Issue.4 , pp. 15-24
    • Kang, S.1    Bader, D.A.2
  • 23
    • 67650065274 scopus 로고    scopus 로고
    • Atomic quake: Using transactional memory in an interactive multiplayer game server
    • ACM
    • F. Zyulkyarov, V. Gajinov, O. S. Unsal, A. Cristal, E. Ayguade, T. Harris, and M. Valero. Atomic quake: using transactional memory in an interactive multiplayer game server. In PPOPP, pages 25-34. ACM, 2009.
    • (2009) PPOPP , pp. 25-34
    • Zyulkyarov, F.1    Gajinov, V.2    Unsal, O.S.3    Cristal, A.4    Ayguade, E.5    Harris, T.6    Valero, M.7


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.