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Volumn , Issue , 2004, Pages 171-

A fully distributed architecture for massively multiplayer online games

Author keywords

architecture; distributed; games; interactive; multiplayer

Indexed keywords


EID: 77954432251     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1016540.1016566     Document Type: Conference Paper
Times cited : (9)

References (1)
  • 1
    • 4544240978 scopus 로고    scopus 로고
    • Low Latency and Cheat-proof Event Ordering for Peer-to-Peer Games
    • C. GauthierDickey, D. Zappala, V. Lo, and J. Marr. Low Latency and Cheat-proof Event Ordering for Peer-to-Peer Games. In ACM NOSSDAV, 2004.
    • (2004) ACM NOSSDAV
    • GauthierDickey, C.1    Zappala, D.2    Lo, V.3    Marr, J.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.