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Volumn 3, Issue , 2010, Pages 2041-2044

Designing games for learning: Insights from conversations with designers

Author keywords

appreciation system; design patterns; design practice; game design; games and education; games for learning

Indexed keywords

DESIGN PRACTICE; EDUCATION GAME; GAME DESIGN; GAME DESIGNERS; SYSTEM DESIGN;

EID: 77953992145     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1753326.1753637     Document Type: Conference Paper
Times cited : (61)

References (20)
  • 1
    • 79953898254 scopus 로고    scopus 로고
    • Trying to Design a Truly Entertaining Game Can Defeat even a Certified Genius
    • downloaded 29 August
    • Baker, C. Trying to Design a Truly Entertaining Game Can Defeat Even a Certified Genius. Wired Magazine 16-04, downloaded 29 August 2009, http://www.wired.com/gaming/gamingreviews/magazine/16-04/pl-games.
    • (2009) Wired Magazine , pp. 16-104
    • Baker, C.1
  • 2
    • 59449102520 scopus 로고    scopus 로고
    • Interfaces with the Ineffable: Meeting Aesthetic Experience on its Own Terms
    • Article 12 (November)
    • Boehner, K., Sengers, P., and Warner, S. Interfaces with the Ineffable: Meeting Aesthetic Experience on its Own Terms. ACM Trans. Comput.-Hum. Interact. 15(3), Article 12 (November), 29 pages.
    • ACM Trans. Comput.-Hum. Interact. , vol.15 , Issue.3
    • Boehner, K.1    Sengers, P.2    Warner, S.3
  • 3
    • 77953985283 scopus 로고    scopus 로고
    • JCS Op Ed, downloaded 7 January 2010
    • De Castell, S. and Jenson, J. (2003). Serious Play. JCS Op Ed, downloaded 7 January 2010, http://faculty.ed.uiuc.edu/westbury/JCS/Vol35/decastell.html.
    • (2003) Serious Play
    • De Castell, S.1    Jenson, J.2
  • 4
    • 32144442759 scopus 로고    scopus 로고
    • Design Principles of Next-Generation Digital Gaming for Education
    • The Games-to-Teach Research Team Sept-Oct
    • The Games-to-Teach Research Team. Design Principles of Next-Generation Digital Gaming for Education. Educational Technology Sept-Oct 2003, 17-23.
    • (2003) Educational Technology , pp. 17-23
  • 7
    • 77953103873 scopus 로고    scopus 로고
    • Knowing, Communicating and Experiencing Through Body and Emotion
    • Höök, K. Knowing, Communicating and Experiencing Through Body and Emotion. IEEE Transactions on Learning Technologies 1(4): 248-259.
    • IEEE Transactions on Learning Technologies , vol.1 , Issue.4 , pp. 248-259
    • Höök, K.1
  • 8
    • 84892447777 scopus 로고    scopus 로고
    • On Being Supple: In search of rigor without rigidity in meeting new design and evaluation challenges for HCI practitioners
    • ACM
    • Isbister, K. and Höök, K. On Being Supple: In search of rigor without rigidity in meeting new design and evaluation challenges for HCI practitioners, Proc. of CHI 2009, ACM (2009), 2233-2242.
    • (2009) Proc. of CHI 2009 , pp. 2233-2242
    • Isbister, K.1    Höök, K.2
  • 11
    • 33751179311 scopus 로고    scopus 로고
    • Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies
    • January
    • Kafai, Y.B. Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies. Games and Culture 1(1), January 2006, 36-40.
    • (2006) Games and Culture , vol.1 , Issue.1 , pp. 36-40
    • Kafai, Y.B.1
  • 14
    • 0003313411 scopus 로고
    • What makes computer games fun?
    • Malone, T.W. What makes computer games fun? Byte 6, 258-277 (1981).
    • (1981) Byte , vol.6 , pp. 258-277
    • Malone, T.W.1
  • 19
    • 62949155458 scopus 로고    scopus 로고
    • Open-ended Video Games: A model for developing learning for the interactive age. Digital Media and Learning
    • K. Salen (Ed.) MIT Press
    • Squire, K. Open-ended Video Games: A model for developing learning for the interactive age. Digital Media and Learning. Pp. 167-198 in K. Salen (Ed.) The Ecology of Games. MIT Press (2008).
    • (2008) The Ecology of Games , pp. 167-198
    • Squire, K.1
  • 20
    • 77954003090 scopus 로고    scopus 로고
    • Swink, S. http://www.steveswink.com
    • Swink, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.