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Volumn 15, Issue 5, 2010, Pages

User creativity, governance, and the new media: An introduction to the First Monday special issue

Author keywords

[No Author keywords available]

Indexed keywords


EID: 77953582630     PISSN: 13960466     EISSN: None     Source Type: Journal    
DOI: 10.5210/fm.v15i5.2954     Document Type: Article
Times cited : (2)

References (14)
  • 2
    • 77953550529 scopus 로고    scopus 로고
    • Copyright and paratext in computer gaming
    • Charles Wankel and Shaun K. Malleck (editors). Charlotte, N.C.: Information Age Publishing
    • Dan Burk, 2009. "Copyright and paratext in computer gaming," In: Charles Wankel and Shaun K. Malleck (editors). Emerging ethical issues of life in virtual worlds. Charlotte, N.C.: Information Age Publishing, pp. 33-53.
    • (2009) Emerging ethical issues of life in virtual worlds , pp. 33-53
    • Burk, D.1
  • 6
    • 77953570288 scopus 로고    scopus 로고
    • Culture and creativity: World of Warcraft modding in China and the U.S.
    • William Bainbridge (editor). New York: Springer-Verlag
    • Yong Ming Kow and Bonnie Nardi, 2009. "Culture and creativity: World of Warcraft modding in China and the U.S.," In: William Bainbridge (editor). Online worlds: Convergence of the real and the virtual. New York: Springer-Verlag, pp. 21-41.
    • (2009) Online worlds: Convergence of the real and the virtual , pp. 21-41
    • Kow, Y.M.1    Nardi, B.2
  • 7
    • 34548667303 scopus 로고    scopus 로고
    • Precarious playbour: Modders and the digital games industry
    • issue 5, accessed 17 April 2010
    • Julian Kücklich, 2005. "Precarious playbour: Modders and the digital games industry," Fiberculture, issue 5, http://journal.fibreculture.org/issue5/kucklich.html, accessed 17 April 2010.
    • (2005) Fiberculture
    • Kücklich, J.1
  • 11
    • 51249158644 scopus 로고    scopus 로고
    • Of mods and modders: Chasing down the value of fan-based digital game modifications
    • Hector Postigo, 2007. "Of mods and modders: Chasing down the value of fan-based digital game modifications," Games and Culture, volume 2, number 4, pp. 300-313.
    • (2007) Games and Culture , vol.2 , Issue.4 , pp. 300-313
    • Postigo, H.1
  • 12
    • 0742303175 scopus 로고    scopus 로고
    • Free and open source development practices in the game community
    • Walt Scacchi, 2004. "Free and open source development practices in the game community," IEEE Software, volume 21, number 1, pp. 59-66.
    • (2004) IEEE Software , vol.21 , Issue.1 , pp. 59-66
    • Scacchi, W.1
  • 14
    • 61349124938 scopus 로고    scopus 로고
    • Balancing the tensions between rationalization and creativity in the video games industry
    • Ted Tschang, 2007. "Balancing the tensions between rationalization and creativity in the video games industry," Organization Science, volume 18, number 6, pp. 989-1,005.
    • (2007) Organization Science , vol.18 , Issue.6 , pp. 989-991
    • Tschang, T.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.