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Volumn 265, Issue , 2005, Pages 367-368

Towards an intelligent storyboarding tool for 3D games

Author keywords

intelligent user interfaces; virtual cinematography

Indexed keywords

ACTION SPECIFICATIONS; GEOMETRIC CONSTRAINT; INTELLIGENT USER INTERFACES; VIRTUAL CINEMATOGRAPHY;

EID: 77953502013     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1178477.1178551     Document Type: Conference Paper
Times cited : (3)

References (4)
  • 1
    • 77953489423 scopus 로고    scopus 로고
    • Real-Time Cinematic Camera Control for Interactive Narratives
    • Stanford, CA
    • Amerson Dan, Kime Shaun, Real-Time Cinematic Camera Control For Interactive Narratives, Working notes of AAAI Spring Symposium, Stanford, CA 2000.
    • (2000) Working Notes of AAAI Spring Symposium
    • Dan, A.1    Shaun, K.2
  • 2
    • 0035801074 scopus 로고    scopus 로고
    • A Camera Engine for Computer Games: Managing the Trade-Off between Constraint Satisfaction and Frame Coherence
    • Nicolas Halper, Ralf Helbing, and Thomas Strothotte. A Camera Engine for Computer Games: Managing the Trade-Off Between Constraint Satisfaction and Frame Coherence. Computer Graphics Forum: Proceedings Eurographics 2001, 20(3):174-183, 2001.
    • (2001) Computer Graphics Forum: Proceedings Eurographics 2001 , vol.20 , Issue.3 , pp. 174-183
    • Halper, N.1    Helbing, R.2    Strothotte, T.3
  • 3
    • 0030383839 scopus 로고    scopus 로고
    • The Virtual Cinematographer: A Paradigm for Automatic Real-Time Camera Control and Directing
    • He, L., Cohen, M.F., & Salesin, D.H. (1996). The Virtual Cinematographer: A Paradigm for Automatic Real-Time Camera Control and Directing. Proceedings of SIGGRAPH '96, 217-224.
    • (1996) Proceedings of SIGGRAPH '96 , pp. 217-224
    • He, L.1    Cohen, M.F.2    Salesin, D.H.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.