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Volumn 20, Issue 3, 2001, Pages 174-183
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A camera engine for computer games: Managing the trade-off between constraint satisfaction and frame coherence
a a a |
Author keywords
[No Author keywords available]
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Indexed keywords
ALGORITHMS;
CAMERAS;
COMPUTATIONAL GEOMETRY;
COMPUTER SOFTWARE;
CONSTRAINT THEORY;
PHOTOGRAPHY;
REAL TIME SYSTEMS;
THREE DIMENSIONAL COMPUTER GRAPHICS;
VISIBILITY;
CAMERA ENGINE;
COMPUTER GAMES;
CONSTRAINT SATISFACTION;
FRAME COHERENCE;
INTERACTIVE COMPUTER GRAPHICS;
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EID: 0035801074
PISSN: 01677055
EISSN: None
Source Type: Journal
DOI: 10.1111/1467-8659.00510 Document Type: Article |
Times cited : (66)
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References (26)
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