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Volumn , Issue , 2006, Pages

On correctness of scalable multi-server state replication in online games

Author keywords

[No Author keywords available]

Indexed keywords

MASSIVELY MULTI-PLAYER ONLINE GAMES; MASSIVELY MULTIPLAYER; MULTI-SERVER; ON-LINE GAMES; PARALLELIZATIONS; SCALABLE NETWORKS; USER INPUT;

EID: 77953118978     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1230040.1230088     Document Type: Conference Paper
Times cited : (7)

References (18)
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    • A distributed architecture for multiplayer games
    • San Jose, USA
    • A. Bharambe, J. Pang, and S. Seshan. A distributed architecture for multiplayer games. In PACM/USENIX NSDI, San Jose, USA, 2006.
    • (2006) PACM/USENIX NSDI
    • Bharambe, A.1    Pang, J.2    Seshan, S.3
  • 5
    • 0029178788 scopus 로고
    • RING: A client-server system for multi-user virtual environments
    • T. A. Funkhouser. RING: A client-server system for multi-user virtual environments. In Symposium on Interactive 3D Graphics, pages 85-92, 1995.
    • (1995) Symposium on Interactive 3D Graphics , pp. 85-92
    • Funkhouser, T.A.1
  • 6
    • 8344250950 scopus 로고    scopus 로고
    • Peer-to-peer support for massively multiplayer games
    • March
    • B. Knutsson, H. Lu, W. Xu, and B. Hopkins. Peer-to-peer support for massively multiplayer games. In IEEE Infocom, March 2004.
    • (2004) IEEE Infocom
    • Knutsson, B.1    Lu, H.2    Xu, W.3    Hopkins, B.4
  • 7
    • 0742321327 scopus 로고    scopus 로고
    • Local-lag and timewarp: Providing consistency for replicated continuous applications
    • February
    • M. Mauve, J. Vogel, V. Hilt, and W. Effelsberg. Local-lag and timewarp: Providing consistency for replicated continuous applications. IEEE Transactions on Multimedia, 6(1):47-57, February 2004.
    • (2004) IEEE Transactions on Multimedia , vol.6 , Issue.1 , pp. 47-57
    • Mauve, M.1    Vogel, J.2    Hilt, V.3    Effelsberg, W.4
  • 8
    • 34547493302 scopus 로고    scopus 로고
    • A proxy server-network for real-time computer games
    • M. Danelutto, D. Laforenza, and M. Vanneschi, editors, Euro-Par 2004 Parallel Processing, Pisa, Italy, Aug. Springer-Verlag
    • J. Müller, S. Fischer, S. Gorlatch, and M. Mauve. A proxy server-network for real-time computer games. In M. Danelutto, D. Laforenza, and M. Vanneschi, editors, Euro-Par 2004 Parallel Processing, volume 3149 of Lecture Notes in Computer Science, pages 606-613, Pisa, Italy, Aug. 2004. Springer-Verlag.
    • (2004) Lecture Notes in Computer Science , vol.3149 , pp. 606-613
    • Müller, J.1    Fischer, S.2    Gorlatch, S.3    Mauve, M.4
  • 14
    • 77953111977 scopus 로고    scopus 로고
    • ID Software. Quake 2
    • Quake , vol.2
  • 15
    • 77953107440 scopus 로고    scopus 로고
    • Sony Online Entertainment
    • Sony Online Entertainment. Planetside 〈http://planetside.station. sony.com〉
  • 16
    • 77953109504 scopus 로고    scopus 로고
    • July
    • T. Sweeney. Unreal networking architecture 〈http://unreal.epicgames. com/network.htm〉, July 1999.
    • (1999)
    • Sweeney, T.1
  • 18
    • 77953108571 scopus 로고    scopus 로고
    • Webzen
    • Webzen. Huxley 〈http://www.huxleygame.com/〉.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.