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Volumn 3149, Issue , 2004, Pages 606-613

A proxy server-network for real-time computer games

Author keywords

[No Author keywords available]

Indexed keywords

DISTRIBUTED COMPUTER SYSTEMS; ELECTRIC NETWORK TOPOLOGY; TOPOLOGY;

EID: 34547493302     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-27866-5_79     Document Type: Article
Times cited : (9)

References (11)
  • 1
    • 84964425106 scopus 로고    scopus 로고
    • A scalable architecture for supporting interactive games on the Internet
    • IEEE
    • Cai et al.: A scalable architecture for supporting interactive games on the Internet. In: Proc. of the 16th Workshop on Par. and Dist. Simulation, IEEE (2002) 60-67
    • (2002) Proc. of the 16th Workshop on Par. and Dist. Simulation , pp. 60-67
    • Cai1
  • 3
    • 4544241102 scopus 로고    scopus 로고
    • How to hurt the hackers: The scoop on Internet cheating and how you can combat it
    • Pritchard, M.: How to hurt the hackers: The scoop on Internet cheating and how you can combat it. Game Developer (2000)
    • (2000) Game Developer
    • Pritchard, M.1
  • 4
  • 6
  • 10
    • 0029178788 scopus 로고
    • RING: A client-server system for multi-user virtual environments
    • Funkhouser, T.A.: RING: A client-server system for multi-user virtual environments. In: Symposium on Interactive 3D Graphics. (1995) 85-92
    • (1995) Symposium on Interactive 3D Graphics , pp. 85-92
    • Funkhouser, T.A.1
  • 11
    • 0742321327 scopus 로고    scopus 로고
    • Local-lag and Timewarp: Providing consistency for replicated continuous applications
    • February
    • Mauve et al.: Local-lag and Timewarp: providing consistency for replicated continuous applications. IEEE Transactions on Multimedia, February 2004.
    • (2004) IEEE Transactions on Multimedia
    • Mauve1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.