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Volumn 14, Issue 1, 2010, Pages 27-42

Distraction as a measure of presence: Using visual and tactile adjustable distraction as a measure to determine immersive presence of content in mediated environments

Author keywords

Computer games; Distraction; Evaluation; Measurement; Presence; Tactile; Visual

Indexed keywords

COMPUTER GAME; COMPUTER GAMES; EVALUATION METHOD; FLOW THEORIES; HEART RATES; IMMERSIVE; MASS MEDIA; SCREENING PROCESS; USER EXPERIENCE;

EID: 77952880925     PISSN: 13594338     EISSN: 14349957     Source Type: Journal    
DOI: 10.1007/s10055-009-0140-3     Document Type: Article
Times cited : (9)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.