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Volumn 284, Issue , 2007, Pages 139-148

Story Mashup: Design and evaluation of novel interactive storytelling game for mobile and web users

Author keywords

Experimental evaluation; Hybrid interfaces; Multimedia art

Indexed keywords

CAMERA PHONE; DESIGN RATIONALE; EMPIRICAL EVALUATIONS; EXPERIMENTAL EVALUATION; GAME DESIGN; HYBRID INTERFACE; INTERACTIVE STORYTELLING; ITERATIVE DESIGN; NEW YORK; PUBLIC DISPLAY; REAL TIME INTERACTIONS; REAL WORLD SETTING; UBIQUITOUS COMPUTING INFRASTRUCTURE; USER EXPERIENCE; WEB USERS;

EID: 77952347644     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1329469.1329488     Document Type: Conference Paper
Times cited : (16)

References (13)
  • 2
    • 20344398579 scopus 로고    scopus 로고
    • Enticing people to interact with large public displays in public spaces
    • Brignull, H., Rogers, Y. 2003. Enticing people to interact with large public displays in public spaces. In Proceedings of INTERACT-03, 17-24.
    • (2003) Proceedings of INTERACT-03 , pp. 17-24
    • Brignull, H.1    Rogers, Y.2
  • 5
    • 57549103604 scopus 로고    scopus 로고
    • Articulating the use qualities of digital designs
    • Fishwick, P. ed., MIT Press
    • Löwgren, J. 2006. Articulating the use qualities of digital designs. In Fishwick, P. (ed.) Aesthetic computing. MIT Press, 383-403.
    • (2006) Aesthetic Computing , pp. 383-403
    • Löwgren, J.1
  • 6
    • 85039412602 scopus 로고
    • Heuristics for designing enjoyable user interfaces: Lessons from computer games
    • John C. Thomas and M. L. Schneider Editors, Norwood, NJ: Ablex Publishing Corporation
    • Malone, T. W. 1982. Heuristics for designing enjoyable user interfaces: Lessons from computer games. In John C. Thomas and M. L. Schneider (Editors), Human Factors in Computing Systems, Norwood, NJ: Ablex Publishing Corporation.
    • (1982) Human Factors in Computing Systems
    • Malone, T.W.1
  • 11
    • 33745255765 scopus 로고    scopus 로고
    • GameFlow: A Model for evaluating player's enjoyment in games
    • July 2005
    • Sweetser P. and Wyeth P. 2005. GameFlow: A Model for Evaluating Player's Enjoyment in Games, ACM Computers in Entertainment, Vol. 3, No. 3, July 2005.
    • (2005) ACM Computers in Entertainment , vol.3 , Issue.3
    • Sweetser, P.1    Wyeth, P.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.