-
1
-
-
77951474741
-
Glory and shame: Powerful psychology in multiplayer games
-
7 December San Francisco, CA, USA (30/11/2008)
-
Baron, J. "Glory and shame: Powerful psychology in multiplayer games". In Proceedings of the Game Developers Conference. Gamasutra. 7 December 2006. San Francisco, CA, USA. Available on-line (30/11/2008): http://www.gamasutra.com/features/19991110/Baron-01.htm
-
(2006)
IProceedings of the Game Developers Conference. Gamasutra
-
-
Baron, J.1
-
2
-
-
36148951798
-
Second life: An overview of the potential of 3-D virtual worlds in medical and health education
-
Boulos, M.N.K., L. Hetherington, S. Wheeler. "Second Life: an overview of the potential of 3-D virtual worlds in medical and health education". Health Information and Libraries Journal, v24, i4, pp: 233-245. 2007.
-
(2007)
Health Information and Libraries Journal
, vol.24
, Issue.4
, pp. 233-245
-
-
Boulos, M.N.K.1
Hetherington, L.2
Wheeler, S.3
-
4
-
-
70450125206
-
A multi-user virtual environment for building higher order inquiry skills in science
-
San Francisco, CA, USA
-
Ketelhut, D.J, Dede, C., Clarke, J., Nelson, B. "A. multi-user virtual environment for building higher order inquiry skills in. science". In American Educational Research Association Conference, San Francisco, CA, USA, 2006.
-
(2006)
American Educational Research Association Conference
-
-
Ketelhut, D.J.1
Dede, C.2
Clarke, J.3
Nelson, B.4
-
5
-
-
33750084786
-
Entering the education arcade
-
October
-
Jenkins, H., Klopfer, E., Squire, K., Tan, P. "Entering the Education Arcade". ACM. Computers in Entertainment, v1, i1, October 2003.
-
(2003)
ACM. Computers in Entertainment
, vol.1
, Issue.1
-
-
Jenkins, H.1
Klopfer, E.2
Squire, K.3
Tan, P.4
-
6
-
-
78751527266
-
AquaMoose 3D: Math. learning in a 3D multi-user virtual world
-
Seattle, Washington, USA
-
Edwards, E., Elliott, J., Bruckman, A. "AquaMoose 3D: Math. Learning in a 3D Multi-user Virtual. World", In ACM CHI 2001 Conference on Human Factors in Computing Systems, Seattle, Washington, USA, 2001.
-
(2001)
ACM CHI 2001 Conference on Human Factors in Computing Systems
-
-
Edwards, E.1
Elliott, J.2
Bruckman, A.3
-
7
-
-
15944382753
-
Making learning fun: Quest Atlantis, a game without guns
-
Barab, S., Thomas, A., Dodge, M., Carteaux, R., Tuzun, H. "Making learning fun: Quest Atlantis, a game without guns". Educational. Technology Research and Development, v53, i1, pp: 86-108. 2005 (Pubitemid 40447887)
-
(2005)
Educational Technology Research and Development
, vol.53
, Issue.1
, pp. 86-107
-
-
Barab, S.1
Thomas, M.2
Dodge, T.3
Carteaux, R.4
Tuzun, H.5
-
11
-
-
84993110618
-
Digital natives, digital inmigrants
-
NCB University Press, Octubre
-
Prensky, M. "Digital natives, digital inmigrants". On the Horizon. NCB University Press, v9, n5, Octubre 2001.
-
(2001)
On the Horizon
, vol.9
, Issue.5
-
-
Prensky, M.1
-
12
-
-
84870823142
-
Making learning meaningful: An exploratory study of using multi-user virtual environments (MUVES) in middle school science
-
Paper presented at the Montreal, April
-
Clarke, J. and Dede, C. "Making Learning Meaningful: An. Exploratory Study of Using Multi-User Virtual Environments (MUVES) in. Middle School Science". Paper presented at the American Educational Research Association Conference, Montreal, April, 2005.
-
(2005)
American Educational Research Association Conference
-
-
Clarke, J.1
Dede, C.2
-
13
-
-
67349113182
-
-
Computers and Education, in press
-
Sancho, P., Gómez-Martín, P. P., Fuentes-Fernández, R., Fernández-Manjón, B. "Learning Teamwork Skills in. University Programming Courses". Computers and Education, in press 2009.
-
(2009)
Learning Teamwork Skills in University Programming Courses
-
-
Sancho, P.1
Gómez-Martín, P.P.2
Fuentes-Fernández, R.3
Fernández-Manjón, B.4
-
14
-
-
77951437875
-
-
Moodle site (03/23/2009)
-
Moodle site (03/23/2009): http://moodle.org/
-
-
-
-
15
-
-
77951440652
-
-
Multiverse site (03/23/2009)
-
Multiverse site (03/23/2009): http://www.multiverse.net/index.html
-
-
-
-
16
-
-
33846787459
-
Changing the game: What happens when videogames enter the classroom?
-
Squire, K. "Changing the game: What happens when videogames enter the classroom?" Innovate Journal of Online Education, v1., i6,2005.
-
(2005)
Innovate Journal of Online Education
, vol.1
, Issue.6
-
-
Squire, K.1
-
17
-
-
0016277955
-
The "the mcmaster philosophy": An approach, to medical education
-
Neufeld, V. R., Barrows, H. S. "The "The McMaster Philosophy":An approach, to medical education". Journal of Medical Education, v 49, i 11, pp: 1040-1050
-
Journal of Medical Education
, vol.49
, Issue.11
, pp. 1040-1050
-
-
Neufeld, V.R.1
Barrows, H.S.2
-
19
-
-
69949124431
-
Applying multiplayer role based learning in engineering education: Three case studies to analyze the impact on students' performance
-
In press
-
Sancho, P., Gómez-Martín, P. P., Fuentes-Fernández, R., Fernández-Manjón, B. "Applying multiplayer role based learning in engineering education: Three case studies to analyze the impact on students' performance". International Journal in Engineering Education. In press, 2009.
-
(2009)
International Journal in Engineering Education
-
-
Sancho, P.1
Gómez-Martín, P.P.2
Fuentes-Fernández, R.3
Fernández-Manjón, B.4
|