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Volumn , Issue , 2009, Pages 99-106

Challenges for success in stereo gaming: A virtual boy case study

Author keywords

3D; Case study; Depth perception; Head mounted display; LCD shutter glasses; Stereoscopic; Virtual boy; Virtual reality

Indexed keywords

DESIGN SPACES; GAME DESIGNERS; GAME EXPERIENCE; HEAD MOUNTED DISPLAYS; HEAD-MOUNTED DISPLAY; NEW TECHNOLOGIES; NINTENDO; SHUTTER GLASS; STEREO SOUND; STEREO VIDEO; STEREOSCOPIC VIDEO; VIDEO GAME;

EID: 77749298944     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1690388.1690406     Document Type: Conference Paper
Times cited : (18)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.