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Volumn , Issue , 2009, Pages 106-113

Developing a serious game to evaluate and train group decision making skills

Author keywords

Collaborative games; Education and learning; Emergency management; Game simulation design; Management; Paper prototyping; Serious games; Serious games methodologies

Indexed keywords

CHEMICAL SPILL; EMERGENCY MANAGEMENT; GAME DESIGN; GROUP DECISION MAKING; PAPER PROTOTYPING; QUALITATIVE FEEDBACK; REAL-WORLD; SERIOUS GAMES; SIMULATION DESIGN; SKILLS TRAINING;

EID: 76749167666     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1621841.1621861     Document Type: Conference Paper
Times cited : (17)

References (26)
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    • Hinds, P.J.1    Bailey, D.E.2
  • 15
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    • Linehan, C., Lawson, S., and Doughty, M. Tabletop Prototyping of Serious Games for 'Soft' Skills Training, in Proceedings of 1st International Conference in Games and Virtual Worlds for Serious Applications 2009 VSGAMES' 09, 2009, 182-185.
    • Linehan, C., Lawson, S., and Doughty, M. Tabletop "Prototyping of Serious Games for 'Soft' Skills Training," in Proceedings of 1st International Conference in Games and Virtual Worlds for Serious Applications 2009 VSGAMES' 09, 2009, 182-185.
  • 18
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    • Malone, T., and Lepper, M. Making learning fun: taxonomy of intrinsic motivation for learning. In R. Snow, & M. Farr (Eds.) Aptitude, Learning, and Instruction , 3 of Cognitive and Affective Process Analysis, 1987, 223-253, Hillsdale, NJ: Erlbaum.
    • Malone, T., and Lepper, M. "Making learning fun: taxonomy of intrinsic motivation for learning." In R. Snow, & M. Farr (Eds.) Aptitude, Learning, and Instruction , vol. 3 of Cognitive and Affective Process Analysis, 1987, 223-253, Hillsdale, NJ: Erlbaum.
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    • Pooling of unshared information in group decision making: Biased information sampling during discussion
    • Stasser, G., and Titus, W. "Pooling of unshared information in group decision making: biased information sampling during discussion." Journal of Personality and Social Psychology, 48, 1985, 1467-1478.
    • (1985) Journal of Personality and Social Psychology , vol.48 , pp. 1467-1478
    • Stasser, G.1    Titus, W.2
  • 25
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    • Using a GDSS to Facilitate Group Consensus: Some Intended and Unintended Consequences
    • Watson, R.T., DeSanctis, G., and Poole, M.S. "Using a GDSS to Facilitate Group Consensus: Some Intended and Unintended Consequences." MIS Quarterly, 12, 3, 1988, 463-478.
    • (1988) MIS Quarterly , vol.12 , Issue.3 , pp. 463-478
    • Watson, R.T.1    DeSanctis, G.2    Poole, M.S.3
  • 26
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    • Loading the dice: The challenge of serious videogames
    • Retrieved April 16, 2009, from
    • Woods, S. (2004). "Loading the dice: The challenge of serious videogames." The International Journal of Computer Game Research , 4, 1, Retrieved April 16, 2009, from http://www.gamestudies.org/0401/woods/.
    • (2004) The International Journal of Computer Game Research , vol.4 , pp. 1
    • Woods, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.