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Volumn , Issue , 2009, Pages 182-185

Tabletop prototyping of serious games for 'soft skills' training

Author keywords

Collaborative games; Education and learning; Game design; Serious games methodologies; Soft skills

Indexed keywords

COLLABORATIVE DECISION MAKING; COLLABORATIVE GAMES; GAME DESIGN; LOW COSTS; PROTOTYPING; SERIOUS GAMES; SERIOUS GAMES METHODOLOGIES; SOFT SKILLS;

EID: 70350068079     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VS-GAMES.2009.9     Document Type: Conference Paper
Times cited : (16)

References (12)
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  • 2
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    • S. Jain, and C.R. McLean, "Integrated Simulation And Gaming Architecture For Incident Management Training," Proceedings of the 2005 Winter Simulation Conference, pp. 904-913, M. E. Kuhl, N. M. Steiger, F. B. Armstrong, and J. A. Joines, eds., 2005.
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    • Training for emergency management: Tactical decision games
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    • Crichton, M.1    Flin, R.2
  • 6
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    • Interdependence and Controversy in Group Decision Making: Antecedents to Effective Self-Managing Teams
    • S. Alper, D. Tjosvold, and K.S. Law, "Interdependence and Controversy in Group Decision Making: Antecedents to Effective Self-Managing Teams," Organizational Behavior and Human Decision Processes, vol.74, no.1, pp. 33-52, 1998.
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  • 8
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    • Cognitive Science Implications for Enhancing Training Effectiveness in a Serious Gaming Context
    • Article 2
    • F.L. Greitzer, O.A. Kuchar, and K. Huston, "Cognitive Science Implications for Enhancing Training Effectiveness in a Serious Gaming Context," ACM Journal of Edcational Resources in Computing, vol.7, no.3, Article 2, 2007.
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    • Greitzer, F.L.1    Kuchar, O.A.2    Huston, K.3
  • 10
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.